Exemple #1
0
 // Update is called once per frame
 void Update()
 {
     esaP = APScript.EsaPGetter();
     //取った時に変わる個数
     if (esaP == 10)
     {
         playerModel1.SetActive(false);
         playerModel2.SetActive(true);
         playerModel3.SetActive(false);
         playerModel4.SetActive(false);
         Effect1.SetActive(true);
         Destroy(Effect1, 1f);
     }
     if (esaP == 20)
     {
         playerModel1.SetActive(false);
         playerModel2.SetActive(false);
         playerModel3.SetActive(true);
         playerModel4.SetActive(false);
         Effect2.SetActive(true);
         Destroy(Effect2, 1f);
     }
     if (esaP == 45)
     {
         playerModel1.SetActive(false);
         playerModel2.SetActive(false);
         playerModel3.SetActive(false);
         playerModel4.SetActive(true);
         Effect3.SetActive(true);
         Destroy(Effect3, 1f);
     }
 }
Exemple #2
0
 void SetEffect(bool trig)
 {
     Effect1.SetActive(trig);
     Effect2.SetActive(trig);
     Effect3.SetActive(trig);
     Effect4.SetActive(trig);
 }
Exemple #3
0
 // Start is called before the first frame update
 void Start()
 {
     playerModel1.SetActive(true);
     playerModel2.SetActive(false);
     playerModel3.SetActive(false);
     Effect1.SetActive(false);
     Effect2.SetActive(false);
     Effect3.SetActive(false);
 }
Exemple #4
0
 void EffectSetter2(bool trig)
 {
     Effect3.SetActive(trig);
     Effect4.SetActive(trig);
 }