public void On(Efects efects) { if (!OnEfects.Contains(EfectList[efects])) { OnEfects.Add(EfectList[efects]); EfectList[efects].On(); } }
public void End(Efects efects) { EfectList[efects].End(); OnEfects.Remove(EfectList[efects]); }
public void EfectOff(Efects efects) { EfectControler.End(efects); }
public void SetEfect(Efects efects) { EfectControler.On(efects); }