Exemple #1
0
        void RegisterWindow()
        {
            if (m_WindowRegistered)
            {
                return;
            }

            EditorWindow window = editorWindowModel.window;

            if (m_LiveReloadVisualTreeAssetTracker == null)
            {
                m_LiveReloadVisualTreeAssetTracker         = new EditorWindowVisualTreeAssetTracker(this);
                m_Panel.m_LiveReloadStyleSheetAssetTracker = new LiveReloadStyleSheetAssetTracker();

                // Live Reload is off by default for all Editor Windows, except for the Game View
                m_LiveReloadPreferenceKey = GetWindowLiveReloadPreferenceKey(editorWindowModel.window.GetType());
                m_Panel.enableAssetReload = EditorPrefs.GetBool(m_LiveReloadPreferenceKey, editorWindowModel.window is GameView);
            }

            var root = window.rootVisualElement;

            root.visualTreeAssetTracker = m_LiveReloadVisualTreeAssetTracker;
            if (root.hierarchy.parent != m_Panel.visualTree)
            {
                AddRootElement(root);
            }

            m_Panel.getViewDataDictionary = window.GetViewDataDictionary;
            m_Panel.saveViewData          = window.SaveViewData;
            m_Panel.name = window.GetType().Name;
            m_NotificationContainer.onGUIHandler = window.DrawNotification;

            UpdateStyleMargins();
            m_WindowRegistered = true;

            SendInitializeIfNecessary();
        }
Exemple #2
0
        public override void OnCreate(IWindowModel model)
        {
            try
            {
                base.OnCreate(model);

                m_LiveReloadVisualTreeAssetTracker = new EditorWindowVisualTreeAssetTracker(this);
                m_PlayModeDarkenColor = UIElementsUtility.editorPlayModeTintColor =
                    EditorApplication.isPlayingOrWillChangePlaymode ? editorWindowModel.playModeTintColor : Color.white;

                EditorApplication.playModeStateChanged  += PlayModeStateChangedCallback;
                AnimationMode.onAnimationRecordingStart += RefreshStylesAfterExternalEvent;
                AnimationMode.onAnimationRecordingStop  += RefreshStylesAfterExternalEvent;

                m_NotificationContainer = new IMGUIContainer();
                m_NotificationContainer.StretchToParentSize();
                m_NotificationContainer.pickingMode = PickingMode.Ignore;

                m_OverlayContainer = new IMGUIContainer();
                m_OverlayContainer.StretchToParentSize();
                m_OverlayContainer.pickingMode = PickingMode.Ignore;

                RegisterImguiContainerGUICallbacks();

                // Window is non-null when set by deserialization; it's usually null when OnCreate is called.
                if (editorWindowModel.window != null)
                {
                    RegisterWindow(true);
                }
            }
            catch (Exception e)
            {
                // Log error to easily diagnose issues with panel initialization and then rethrow it.
                Debug.LogException(e);
                throw;
            }
        }