public void AddScenesToBuildSettings()
        {
            List <string> fullPathScenes = new List <string>();

            foreach (string sceneName in requiredExampleScenes)
            {
                string sceneFullPath = EditorTools.GetSceneFullPath(sceneName);
                fullPathScenes.Add(sceneFullPath);
            }
            foreach (string fullPath in fullPathScenes)
            {
                if (!EditorTools.IsSceneInBuildSettings(fullPath))
                {
                    EditorTools.AddSceneToBuildSettings(fullPath);
                }
            }
        }
Exemple #2
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 public override void OnInspectorGUI()
 {
     valid = true;
     assetsList.DoLayoutList();
     if (!Application.isPlaying && !valid)
     {
         EditorGUILayout.HelpBox("Some of the selected scenes for this GameState are not added to the Build Settings.", MessageType.Error);
         if (GUILayout.Button("Add Scenes to BuildSettings"))
         {
             foreach (var sc in cTarget.scenes)
             {
                 string scName = EditorTools.TrimmSceneExtension(sc.scene);
                 if (!enabledScenes.Contains(scName))
                 {
                     EditorTools.AddSceneToBuildSettings(scName);
                 }
             }
         }
         OnEnable();
     }
 }