static void OnSceneLoaded(Scene scene, LoadSceneMode mode) { if (!EditorSceneSetupUtil.IsSceneSetup()) { Debug.Log("Scene Not Setup"); InitializeSceneWindow.OpenWindow(scene); } }
public static bool IsSceneSetup() { if (m_Instance != null) { return(true); } m_Instance = FindObjectOfType <EditorSceneSetupUtil> (); return(m_Instance != null); }