static void OnSceneLoaded(Scene scene, LoadSceneMode mode)
 {
     if (!EditorSceneSetupUtil.IsSceneSetup())
     {
         Debug.Log("Scene Not Setup");
         InitializeSceneWindow.OpenWindow(scene);
     }
 }
Exemple #2
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    public static bool IsSceneSetup()
    {
        if (m_Instance != null)
        {
            return(true);
        }

        m_Instance = FindObjectOfType <EditorSceneSetupUtil> ();

        return(m_Instance != null);
    }