public void RefreshDataByRootPath(string path) { List <string> list = EditorPath.GetAssetPathList(BuildConfig.ResourceRootPath + "/" + path); RefreshList(list); }
public virtual void RefreshDataByRootPath(string path) { List <string> list = EditorPath.GetAssetPathList(FormatConfig.ResourceRootPath + "/" + path); _RefreshList(list); }
public void RefreshBaseData() { List <string> list = EditorPath.GetAssetPathList(BuildConfig.ResourceRootPath); RefreshList(list); }
public virtual void RefreshBaseData() { List <string> list = EditorPath.GetAssetPathList(FormatConfig.ResourceRootPath); _RefreshList(list); }