Exemple #1
0
        protected override void Editor_OnInspectorGUI()
        {
            Color foregroundColor = EditorKit.defaultContentColor;

            EditorGUILayout.Space();
            _selectedPageIndex = GUILayout.Toolbar(_selectedPageIndex, pageTitles, EditorStyles.miniButton);
            EditorGUILayout.Space();
            Rect rect = EditorGUILayout.GetControlRect(false, 1f);

            EditorGUI.DrawRect(rect, foregroundColor * 0.5f);
            EditorGUILayout.Space();

            editor.serializedObject.Update();

            switch (_selectedPageIndex)
            {
            case 0:                             // Interpolator
            {
                EditorGUILayout.PropertyField(_interpolatorProp);
                break;
            }

            case 1:                             // Animation
            {
                EditorGUILayout.PropertyField(_startDelayProp);
                EditorGUILayout.PropertyField(_durationProp);
                EditorGUILayout.Space();
                EditorGUILayout.PropertyField(_wrapModeProp);
                EditorGUILayout.PropertyField(_playModeProp);
                EditorGUILayout.Space();
                EditorGUILayout.PropertyField(_updateModeProp);
                EditorGUI.BeginDisabledGroup(_updateMode == UpdateMode.FixedUpdate);
                EditorGUILayout.PropertyField(_timeModeProp);
                EditorGUI.EndDisabledGroup();
                EditorGUILayout.Space();

                rect = EditorGUILayout.GetControlRect();
                EditorGUI.LabelField(rect, " ", _animations.Count.ToString());
                _showAnimations = EditorGUI.Foldout(rect, _showAnimations, "Animations", true);
                if (_showAnimations)
                {
                    EditorGUI.indentLevel++;
                    EditorGUI.BeginDisabledGroup(true);
                    for (int i = 0; i < _animations.Count; i++)
                    {
                        stringBuilder.Length = 8;
                        EditorGUILayout.ObjectField(stringBuilder.Append(i).ToString(), _animations[i], typeof(TweenAnimation), false);
                    }
                    EditorGUI.EndDisabledGroup();
                    EditorGUI.indentLevel--;
                }
                break;
            }

            case 2:                             // Event
            {
                EditorGUILayout.PropertyField(_onForwardToEndingProp);
                EditorGUILayout.Space();
                EditorGUILayout.PropertyField(_onBackToBeginningProp);
                break;
            }
            }

            editor.serializedObject.ApplyModifiedProperties();

            EditorGUILayout.Space();
            rect = EditorGUILayout.GetControlRect(true, 1f);
            EditorGUI.DrawRect(rect, foregroundColor * 0.5f);

            EditorGUILayout.Space();
            rect = EditorGUILayout.GetControlRect(true);

            // 绘制预览按钮
            Rect previewRect = rect;

            previewRect.width = 54f;
            rect.xMin         = rect.xMax - rect.height;

            if (Application.isPlaying)
            {
                EditorKit.RecordAndSetGUIBackgroundColor(enabled ? _personalizedColor : GUI.backgroundColor);
                enabled = GUI.Toggle(previewRect, enabled, "Play", EditorStyles.miniButton);
                EditorKit.RestoreGUIBackgroundColor();
            }
            else
            {
                EditorKit.RecordAndSetGUIBackgroundColor(_isPreviewInEditor ? _personalizedColor : GUI.backgroundColor);
                previewInEditor = GUI.Toggle(previewRect, _isPreviewInEditor, "Preview", EditorStyles.miniButton);
                EditorKit.RestoreGUIBackgroundColor();
            }

            // 进度条
            previewRect.x    = previewRect.xMax + 8f;
            previewRect.xMax = rect.xMin - 8f;

            // 鼠标开始拖动
            if (Event.current.type == EventType.MouseDown)
            {
                if (previewRect.Contains(Event.current.mousePosition))
                {
                    draggingInEditor = true;
                }
            }

            // 鼠标结束拖动
            if (Event.current.rawType == EventType.MouseUp)
            {
                if (_isDraggingInEditor)
                {
                    draggingInEditor = false;
                    editor.Repaint();
                }
            }

            // 绘制进度条
            EditorGUI.BeginChangeCheck();
            float time01 = EditorKit.ProgressBar(previewRect, _normalizedTime, progressBackground, _personalizedColor, foregroundColor, true);

            if (EditorGUI.EndChangeCheck() && _isDraggingInEditor)
            {
                normalizedTime = time01;
            }

            // 绘制个性化颜色按钮
            if (GUI.Button(rect, GUIContent.none))
            {
                Undo.RecordObject(this, "Change Color");
                _personalizedColor = EditorKit.randomColor;
                EditorUtility.SetDirty(this);
            }

            // 绘制颜色块
            EditorKit.RecordAndSetGUIColor(foregroundColor);
            GUI.DrawTexture(rect, EditorGUIUtility.whiteTexture);
            EditorKit.RestoreGUIColor();

            EditorKit.RecordAndSetGUIColor(_personalizedColor);
            previewRect.Set(rect.x + 1f, rect.y + 1f, rect.width - 2f, rect.height - 2f);
            GUI.DrawTexture(previewRect, EditorGUIUtility.whiteTexture);
            EditorKit.RestoreGUIColor();

            EditorGUILayout.Space();
        }