void Start() { foreach (GameObject marker in twistLimitMarkers) { marker.SetActive(false); } this.editorGuiManager = GameObject.FindObjectOfType <EditorGuiManager> (); editorGuiManager.Init(); }
protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); App.Register(_spriteBatch); Art.LoadContent(Content); SharedArt.LoadContent(Content); LibContent.SetContents(); _text = DependencyInjection.Resolve <IText>(); _guiManager = new EditorGuiManager(); }