public static void DrawBlockEditor(Block block, BlockSet blockSet) { GUILayout.BeginVertical(GUI.skin.box); { string name = EditorGUILayout.TextField("Name", block.GetName()); block.SetName(FixNameString(name)); int atlas = EditorGUIUtils.Popup("Atlas", block.GetAtlasID(), blockSet.GetAtlases()); block.SetAtlasID(atlas); int light = EditorGUILayout.IntField("Light", block.GetLight()); block.SetLight(light); } GUILayout.EndVertical(); Texture texture = block.GetTexture(); if (texture != null) { FieldInfo field = DrawFacesList(block, texture); int face = (int)field.GetValue(block); DrawFaceEditor(ref face, block.GetAtlas(), ref atlasMatrix); field.SetValue(block, face); } }
public static void DrawBlockEditor(OCBlock block, OCBlockSet blockSet) { GUILayout.BeginVertical(GUI.skin.box); { string name = EditorGUILayout.TextField("Name", block.GetName()); block.SetName(FixNameString(name)); if (block is OCGlassBlock) { OCGlassBlock glass = (OCGlassBlock)block; GameObject interior = (GameObject)EditorGUILayout.ObjectField("Interior", glass.GetInterior(), typeof(GameObject), true, null); glass.SetInterior(interior); } int atlas = EditorGUIUtils.Popup("Atlas", block.AtlasID, blockSet.Atlases); block.AtlasID = atlas; int light = EditorGUILayout.IntField("Light", block.GetLight()); block.SetLight(light); } GUILayout.EndVertical(); Texture texture = block.GetTexture(); if (texture != null) { FieldInfo field = DrawFacesList(block, texture); int face = (int)field.GetValue(block); DrawFaceEditor(ref face, block.Atlas, ref atlasMatrix); field.SetValue(block, face); } }