Exemple #1
0
 void ShowHeader()
 {
     EditorDisplayHelper.ShowHeader(
         "Load SpriteMan State",
         "Loads a SpriteMan State to a SpriteManager in your scene.",
         ref fold);
 }
 void ShowHeader()
 {
     EditorDisplayHelper.ShowHeader(
         "Replace Sprite Sheet Names",
         "Replaces names in a sprite sheet with those from a Sprite Sheet Map - created in the previous tool.",
         ref fold);
 }
 void ShowHeader()
 {
     EditorDisplayHelper.ShowHeader(
         "Save SpriteMan State",
         "Saves the state of a SpriteManager in your scene to a reloadable template: SpriteMan State.",
         ref fold);
 }
 void ShowHeader()
 {
     EditorDisplayHelper.ShowHeader(
         "Convert Sprite Sheet to SpriteMan State",
         "Creates a new SpriteMan State using a SpriteMan State as a template and combining it with a specified sprite sheet.",
         ref fold);
 }
 void ShowHeader()
 {
     EditorDisplayHelper.ShowHeader(
         "Save Sprite Sheet Names",
         "Saves all the names in a sprite sheet to a reloadable template: Sprite Sheet Map.",
         ref fold);
 }