void ShowHeader() { EditorDisplayHelper.ShowHeader( "Load SpriteMan State", "Loads a SpriteMan State to a SpriteManager in your scene.", ref fold); }
void ShowHeader() { EditorDisplayHelper.ShowHeader( "Replace Sprite Sheet Names", "Replaces names in a sprite sheet with those from a Sprite Sheet Map - created in the previous tool.", ref fold); }
void ShowHeader() { EditorDisplayHelper.ShowHeader( "Save SpriteMan State", "Saves the state of a SpriteManager in your scene to a reloadable template: SpriteMan State.", ref fold); }
void ShowHeader() { EditorDisplayHelper.ShowHeader( "Convert Sprite Sheet to SpriteMan State", "Creates a new SpriteMan State using a SpriteMan State as a template and combining it with a specified sprite sheet.", ref fold); }
void ShowHeader() { EditorDisplayHelper.ShowHeader( "Save Sprite Sheet Names", "Saves all the names in a sprite sheet to a reloadable template: Sprite Sheet Map.", ref fold); }