public WaitForSeconds(float time) : base() { this.time = time; this.initTime = EditorApplication.timeSinceStartup; EditorCoroutine.AddWaitForSecondsList(this); }
public WaitForSeconds(float time) : base() { this.time = time; this.initTime = EditorApplication.timeSinceStartup; EditorCoroutine.AddWaitForSecondsList(this); }