public void OnGUI() { GUILayout.BeginHorizontal(); if (GUILayout.Button("Undo")) { commandManager.Undo(viewer.blockManager); viewer.SetDirty(); } if (GUILayout.Button("Redo")) { commandManager.Redo(viewer.blockManager); viewer.SetDirty(); } GUILayout.EndHorizontal(); GUILayout.Space(5); GUIBuild(); GUIFile(); }
void OnGUI() { //设置皮肤,缩放 GUI.skin = skin; float scaleX = Screen.width / (float)designedWidth; float scaleY = Screen.height / (float)designedHeight; scale = Mathf.Min(scaleX, scaleY); int splitX = ScreenWidth() - toolWidht; modelCamera.rect = new Rect(0, 0, (splitX * 1.0f) / ScreenWidth(), 1); uiCamera.rect = new Rect((splitX * 1.0f) / ScreenWidth(), 0, toolWidht * 1.0f / ScreenWidth(), 1); //操作窗口 if (!browser.isWindowOpened()) { cameraController.OnGUI(); modelViewer.OnGUI(); } GUI.matrix = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, new Vector3(scale, scale, 1)); //画工具框 GUI.Box(new Rect(splitX, 0, toolWidht, ScreenHeight()), ""); GUILayout.BeginArea(new Rect(splitX + 20, 20, toolWidht - 40, ScreenHeight() - 40)); editorTool.OnGUI(); GUILayout.EndArea(); if (Event.current.isKey && Event.current.keyCode == KeyCode.Z) { if (Input.GetKey(KeyCode.LeftControl)) { commandManager.Undo(modelViewer.blockManager); modelViewer.SetDirty(); } } }