private void DoEditorCelestialBodyCommandExecuted(EditorCelestialBodyCommand command) { var player = Players[command.Owner]; if (command.Name == "AddPlanet") CelestialBodiesPathPreviews.Sync(); else if (command.Name == "Remove") CelestialBodiesPathPreviews.Sync(); else if (command.Name == "ShowPathPreview") command.CelestialBody.ShowPath = true; else if (command.Name == "HidePathPreview") command.CelestialBody.ShowPath = false; player.CelestialBodyMenu.SyncData(); }
private void DoExecuteEditorCelestialBodyCommand(EditorCelestialBodyCommand command) { if (command.Name == "AddPlanet") command.CelestialBody = EditorLevelGenerator.GenerateCelestialBody(Simulator, CelestialBodies, VisualPriorities.Default.CelestialBody); else command.CelestialBody = command.Owner.SimPlayer.ActualSelection.CelestialBody; NotifyEditorCommandExecuted(command); }
private void DoEditorCelestialBodyCommand(EditorCelestialBodyCommand command) { if (command.Name == "Clear") { Level.CelestialBodyToProtect = null; } else if (command.Name == "AddPlanet") { if (Level.CelestialBodyToProtect == null) { Level.CelestialBodyToProtect = command.CelestialBody; Level.CelestialBodyToProtect.LifePoints = CommonStash.Lives; } } else if (command.Name == "PushFirst") { Level.CelestialBodyToProtect = PlanetarySystemController.GetCelestialBodyWithHighestPathPriority(CelestialBodies); if (Level.CelestialBodyToProtect == null) Level.CelestialBodyToProtect = PlanetarySystemController.GetAsteroidBelt(CelestialBodies); Level.CelestialBodyToProtect.LifePoints = CommonStash.Lives; } else if (command.Name == "PushLast") { Level.CelestialBodyToProtect = command.CelestialBody; Level.CelestialBodyToProtect.LifePoints = CommonStash.Lives; } else if (command.Name == "Remove") { Level.CelestialBodyToProtect = PlanetarySystemController.GetAliveCelestialBodyWithHighestPathPriority(CelestialBodies); if (Level.CelestialBodyToProtect == null) Level.CelestialBodyToProtect = PlanetarySystemController.GetAsteroidBelt(CelestialBodies); if (Level.CelestialBodyToProtect != null) Level.CelestialBodyToProtect.LifePoints = CommonStash.Lives; } }