void FixSceneCamera() { GameObject c = GameObject.Find("/MainGame/Main Camera"); EditorCamera.SetPosition(c.transform.localPosition * 0.25f); EditorCamera.SetRotation(c.transform.rotation); }
// 创建一个预览对象 public void PreviewCharacter(UnityEngine.Object prefab) { EditorCamera.SetPosition(Vector3.up * 3.5f); EditorCamera.SetRotation(Quaternion.identity); EditorCamera.SetOrthographic(true); EditorCamera.SetSize(8); if (preview_character == null) { preview_character = (GameObject)PrefabUtility.InstantiatePrefab(prefab); preview_character.transform.position = new Vector3(-2, 0, 0); } }
public void PreviewCharacter() { characterPreviewToggle = true; EditorCamera.SetPosition(Vector3.up * 3.5f); EditorCamera.SetRotation(Quaternion.identity); EditorCamera.SetOrthographic(true); EditorCamera.SetSize(8); if (character == null) { character = (GameObject)PrefabUtility.InstantiatePrefab(characterInfo.characterPrefab); character.transform.position = new Vector3(-2, 0, 0); } }
public void OnGUI() { if (characterInfo == null) { GUILayout.BeginHorizontal("GroupBox"); GUILayout.Label("Select a character file or create a new character.", "CN EntryInfo"); GUILayout.EndHorizontal(); EditorGUILayout.Space(); if (GUILayout.Button("Create new character")) { ScriptableObjectUtility.CreateAsset <CharacterInfo> (); } return; } GUIStyle fontStyle = new GUIStyle(); fontStyle.font = (Font)EditorGUIUtility.Load("EditorFont.TTF"); fontStyle.fontSize = 30; fontStyle.alignment = TextAnchor.UpperCenter; fontStyle.normal.textColor = Color.white; fontStyle.hover.textColor = Color.white; EditorGUILayout.BeginVertical(titleStyle); { EditorGUILayout.BeginHorizontal(); { EditorGUILayout.LabelField("", (characterInfo.characterName == ""? "New Character":characterInfo.characterName), fontStyle, GUILayout.Height(32)); helpButton("character:start"); } EditorGUILayout.EndHorizontal(); } EditorGUILayout.EndVertical(); scrollPos = EditorGUILayout.BeginScrollView(scrollPos); { EditorGUILayout.BeginVertical(rootGroupStyle); { EditorGUILayout.BeginHorizontal(); { //Rect rect = GUILayoutUtility.GetRect(120, 120); //characterInfo.profilePicture = (Texture2D) EditorGUI.ObjectField(rect, characterInfo.profilePicture, typeof(Texture2D), false); characterInfo.profilePictureSmall = (Texture2D)EditorGUILayout.ObjectField(characterInfo.profilePictureSmall, typeof(Texture2D), false, GUILayout.Width(100), GUILayout.Height(122)); EditorGUILayout.BeginVertical(); { EditorGUIUtility.labelWidth = 90; characterInfo.characterName = EditorGUILayout.TextField("Name:", characterInfo.characterName); characterInfo.age = EditorGUILayout.IntField("Age:", characterInfo.age); bloodTypeChoice = EditorGUILayout.Popup("Blood Type:", bloodTypeChoice, bloodTypeChoices); characterInfo.bloodType = bloodTypeChoices[bloodTypeChoice]; characterInfo.gender = (Gender)EditorGUILayout.EnumPopup("Gender:", characterInfo.gender); characterInfo.height = EditorGUILayout.FloatField("Height:", characterInfo.height); characterInfo.lifePoints = EditorGUILayout.IntField("Life Points:", characterInfo.lifePoints); characterInfo.maxGaugePoints = EditorGUILayout.IntField("Max Gauge:", characterInfo.maxGaugePoints); } EditorGUILayout.EndVertical(); } EditorGUILayout.EndHorizontal(); EditorGUIUtility.labelWidth = 180; EditorGUILayout.LabelField("Portrail Big:"); characterInfo.profilePictureBig = (Texture2D)EditorGUILayout.ObjectField(characterInfo.profilePictureBig, typeof(Texture2D), false); EditorGUILayout.Space(); characterInfo.alternativeColor = EditorGUILayout.ColorField("Alternative Color:", characterInfo.alternativeColor); characterInfo.deathSound = (AudioClip)EditorGUILayout.ObjectField("Death Sound:", characterInfo.deathSound, typeof(UnityEngine.AudioClip), false); EditorGUIUtility.labelWidth = 150; EditorGUILayout.Space(); GUILayout.Label("Description:"); Rect rect = GUILayoutUtility.GetRect(50, 70); EditorStyles.textField.wordWrap = true; characterInfo.characterDescription = EditorGUI.TextArea(rect, characterInfo.characterDescription); //characterInfo.characterDescription = EditorGUILayout.TextArea(characterInfo.characterDescription, GUILayout.Height(50), GUILayout.Width(Screen.width - 64)); //EditorGUIUtility.labelWidth = 180; EditorGUILayout.Space(); } EditorGUILayout.EndVertical(); // Hit Boxes EditorGUILayout.BeginVertical(rootGroupStyle); { EditorGUILayout.BeginHorizontal(); { hitBoxesOption = EditorGUILayout.Foldout(hitBoxesOption, "Hit Box Setup", foldStyle); helpButton("character:hitbox"); } EditorGUILayout.EndHorizontal(); if (hitBoxesOption) { EditorGUILayout.BeginVertical(subGroupStyle); { EditorGUI.indentLevel += 1; characterInfo.characterPrefab = (GameObject)EditorGUILayout.ObjectField("Character Prefab:", characterInfo.characterPrefab, typeof(UnityEngine.GameObject), true); if (characterInfo.characterPrefab != null) { if (PrefabUtility.GetPrefabType(characterInfo.characterPrefab) != PrefabType.Prefab) { characterWarning = true; errorMsg = "This character is not a prefab."; characterInfo.characterPrefab = null; ClosePreview(); } else if (characterInfo.characterPrefab.GetComponent <HitBoxesScript>() == null) { characterWarning = true; errorMsg = "This character doesn't have hitboxes!\n Please add the HitboxScript and try again."; characterInfo.characterPrefab = null; ClosePreview(); } else if (character != null && EditorApplication.isPlayingOrWillChangePlaymode) { characterWarning = true; errorMsg = "You can't change this field while in play mode."; ClosePreview(); } else { characterWarning = false; if (character != null && characterInfo.characterPrefab.name != character.name) { ClosePreview(); } } } if (characterWarning) { GUILayout.BeginHorizontal("GroupBox"); GUILayout.Label(errorMsg, "CN EntryWarn"); GUILayout.EndHorizontal(); } if (characterInfo.characterPrefab != null) { if (!characterPreviewToggle) { if (StyledButton("Open Character")) { EditorWindow.FocusWindowIfItsOpen <SceneView>(); PreviewCharacter(); } } else { if (StyledButton("Close Character")) { ClosePreview(); } } if (character != null) { EditorGUILayout.BeginVertical(subGroupStyle); { EditorGUILayout.Space(); transformToggle = EditorGUILayout.Foldout(transformToggle, "Transform", EditorStyles.foldout); if (transformToggle) { EditorGUILayout.BeginVertical(subGroupStyle); { EditorGUI.indentLevel += 1; character.transform.position = EditorGUILayout.Vector3Field("Position", character.transform.position); character.transform.rotation = Quaternion.Euler(EditorGUILayout.Vector3Field("Rotation", character.transform.rotation.eulerAngles)); character.transform.localScale = EditorGUILayout.Vector3Field("Scale", character.transform.localScale); EditorGUI.indentLevel -= 1; } EditorGUILayout.EndVertical(); } EditorGUILayout.Space(); hitBoxesToggle = EditorGUILayout.Foldout(hitBoxesToggle, "Hit Boxes", EditorStyles.foldout); if (hitBoxesToggle) { EditorGUILayout.BeginVertical(subGroupStyle); { HitBoxesScript hitBoxesScript = character.GetComponent <HitBoxesScript>(); for (int i = 0; i < hitBoxesScript.hitBoxes.Length; i++) { EditorGUILayout.Space(); EditorGUILayout.BeginVertical(subArrayElementStyle); { EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); { hitBoxesScript.hitBoxes[i].bodyPart = (BodyPart)EditorGUILayout.EnumPopup("Body Part:", hitBoxesScript.hitBoxes[i].bodyPart, enumStyle); if (GUILayout.Button("", removeButtonStyle)) { hitBoxesScript.hitBoxes = RemoveElement <HitBox>(hitBoxesScript.hitBoxes, hitBoxesScript.hitBoxes[i]); return; } } EditorGUILayout.EndHorizontal(); hitBoxesScript.hitBoxes[i].collisionType = (CollisionType)EditorGUILayout.EnumPopup("Collision Type:", hitBoxesScript.hitBoxes[i].collisionType, enumStyle); hitBoxesScript.hitBoxes[i].type = (HitBoxType)EditorGUILayout.EnumPopup("Hit Box Type:", hitBoxesScript.hitBoxes[i].type, enumStyle); hitBoxesScript.hitBoxes[i].offSet = EditorGUILayout.Vector2Field("Off Set:", hitBoxesScript.hitBoxes[i].offSet); hitBoxesScript.hitBoxes[i].radius = EditorGUILayout.Slider("Radius:", hitBoxesScript.hitBoxes[i].radius, .1f, 5); hitBoxesScript.hitBoxes[i].position = (Transform)EditorGUILayout.ObjectField("Link:", hitBoxesScript.hitBoxes[i].position, typeof(UnityEngine.Transform), true); EditorGUILayout.Space(); } EditorGUILayout.EndVertical(); } if (StyledButton("New Hit Box")) { hitBoxesScript.hitBoxes = AddElement <HitBox>(hitBoxesScript.hitBoxes, new HitBox()); } } EditorGUILayout.EndVertical(); } EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); { if (StyledButton("Reset Scene View")) { EditorCamera.SetPosition(Vector3.up * 3.5f); EditorCamera.SetRotation(Quaternion.identity); EditorCamera.SetOrthographic(true); EditorCamera.SetSize(5); } if (StyledButton("Apply Changes")) { PrefabUtility.ReplacePrefab(character, PrefabUtility.GetPrefabParent(character), ReplacePrefabOptions.ConnectToPrefab); } } EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); } EditorGUILayout.EndVertical(); } } EditorGUI.indentLevel -= 1; } EditorGUILayout.EndVertical(); } else { ClosePreview(); } } EditorGUILayout.EndVertical(); // Physics EditorGUILayout.BeginVertical(rootGroupStyle); { EditorGUILayout.BeginHorizontal(); { physicsOption = EditorGUILayout.Foldout(physicsOption, "Physics", foldStyle); helpButton("character:physics"); } EditorGUILayout.EndHorizontal(); if (physicsOption) { EditorGUILayout.BeginVertical(subGroupStyle); { EditorGUILayout.Space(); EditorGUI.indentLevel += 1; characterInfo.physics.moveForwardSpeed = EditorGUILayout.FloatField("Move Forward Speed:", characterInfo.physics.moveForwardSpeed); characterInfo.physics.moveBackSpeed = EditorGUILayout.FloatField("Move Back Speed:", characterInfo.physics.moveBackSpeed); characterInfo.physics.highMovingFriction = EditorGUILayout.Toggle("High Moving Friction", characterInfo.physics.highMovingFriction); characterInfo.physics.friction = EditorGUILayout.FloatField("Friction:", characterInfo.physics.friction); characterInfo.physics.jumpForce = EditorGUILayout.FloatField("Jump Force:", characterInfo.physics.jumpForce); characterInfo.physics.jumpDistance = EditorGUILayout.FloatField("Jump Distance:", characterInfo.physics.jumpDistance); characterInfo.physics.multiJumps = EditorGUILayout.IntField("Air Jumps:", characterInfo.physics.multiJumps); characterInfo.physics.weight = EditorGUILayout.FloatField("Character's Weight:", characterInfo.physics.weight); characterInfo.physics.cumulativeForce = EditorGUILayout.Toggle("Cumulative Force", characterInfo.physics.cumulativeForce); EditorGUILayout.Space(); EditorGUI.indentLevel -= 1; } EditorGUILayout.EndVertical(); } } EditorGUILayout.EndVertical(); // Move Sets EditorGUILayout.BeginVertical(rootGroupStyle); { EditorGUILayout.BeginHorizontal(); { moveSetOption = EditorGUILayout.Foldout(moveSetOption, "Move Sets (" + characterInfo.moves.Length + ")", foldStyle); helpButton("character:movesets"); } EditorGUILayout.EndHorizontal(); if (moveSetOption) { EditorGUILayout.BeginVertical(subGroupStyle); { EditorGUILayout.Space(); EditorGUI.indentLevel += 1; // content characterInfo.executionTiming = EditorGUILayout.FloatField("Execution Timing:", characterInfo.executionTiming); characterInfo.chargeTiming = EditorGUILayout.FloatField("Charge Timing:", characterInfo.chargeTiming); characterInfo.possibleAirMoves = EditorGUILayout.IntField("Possible Air Moves:", characterInfo.possibleAirMoves); characterInfo.interpolationSpeed = EditorGUILayout.FloatField("Interpolation Speed:", characterInfo.interpolationSpeed); EditorGUI.indentLevel += 1; for (int i = 0; i < characterInfo.moves.Length; i++) { EditorGUILayout.Space(); EditorGUILayout.BeginVertical(arrayElementStyle); { EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); { characterInfo.moves[i].combatStance = (CombatStances)EditorGUILayout.EnumPopup("Combat Stance:", characterInfo.moves[i].combatStance, enumStyle); if (GUILayout.Button("", removeButtonStyle)) { characterInfo.moves = RemoveElement <MoveSetData>(characterInfo.moves, characterInfo.moves[i]); return; } } EditorGUILayout.EndHorizontal(); characterInfo.moves[i].cinematicIntro = (MoveInfo)EditorGUILayout.ObjectField("Cinematic Intro:", characterInfo.moves[i].cinematicIntro, typeof(MoveInfo), false); characterInfo.moves[i].cinematicOutro = (MoveInfo)EditorGUILayout.ObjectField("Cinematic Outro:", characterInfo.moves[i].cinematicOutro, typeof(MoveInfo), false); EditorGUILayout.Space(); characterInfo.moves[i].basicMovesToggle = EditorGUILayout.Foldout(characterInfo.moves[i].basicMovesToggle, "Basic Moves", foldStyle); if (characterInfo.moves[i].basicMovesToggle) { EditorGUILayout.BeginVertical(subGroupStyle); { EditorGUI.indentLevel += 1; EditorGUILayout.Space(); basicMoveBlock("Idle", characterInfo.moves[i].basicMoves.idle, false, true); basicMoveBlock("Move Forward", characterInfo.moves[i].basicMoves.moveForward, false, true); basicMoveBlock("Move Back", characterInfo.moves[i].basicMoves.moveBack, false, true); basicMoveBlock("Jumping", characterInfo.moves[i].basicMoves.jumping, true, true); basicMoveBlock("Falling", characterInfo.moves[i].basicMoves.falling, true, true); basicMoveBlock("Landing", characterInfo.moves[i].basicMoves.landing, true, true); basicMoveBlock("Crouching", characterInfo.moves[i].basicMoves.crouching, false, true); basicMoveBlock("Blocking Low Pose", characterInfo.moves[i].basicMoves.blockingLowPose, false, true); basicMoveBlock("Blocking Low Hit", characterInfo.moves[i].basicMoves.blockingLowHit, true, true); basicMoveBlock("Blocking High Pose", characterInfo.moves[i].basicMoves.blockingHighPose, false, true); basicMoveBlock("Blocking High Hit", characterInfo.moves[i].basicMoves.blockingHighHit, true, true); basicMoveBlock("Blocking Air Pose", characterInfo.moves[i].basicMoves.blockingAirPose, false, true); basicMoveBlock("Blocking Air Hit", characterInfo.moves[i].basicMoves.blockingAirHit, true, true); basicMoveBlock("Parry Crouching", characterInfo.moves[i].basicMoves.parryCrouching, true, true); basicMoveBlock("Parry High", characterInfo.moves[i].basicMoves.parryHigh, true, true); basicMoveBlock("Parry Air", characterInfo.moves[i].basicMoves.parryAir, true, true); basicMoveBlock("Get Hit Crouching", characterInfo.moves[i].basicMoves.getHitCrouching, true, true); basicMoveBlock("Get Hit High", characterInfo.moves[i].basicMoves.getHitHigh, true, true); basicMoveBlock("Get Hit Air", characterInfo.moves[i].basicMoves.getHitAir, true, true); basicMoveBlock("Fall Down", characterInfo.moves[i].basicMoves.fallDown, true, true); basicMoveBlock("Get Up", characterInfo.moves[i].basicMoves.getUp, true, true); basicMoveBlock("Bounce", characterInfo.moves[i].basicMoves.bounce, true, true); basicMoveBlock("Falling From Bounce", characterInfo.moves[i].basicMoves.fallingFromBounce, true, true); EditorGUI.indentLevel -= 1; EditorGUILayout.Space(); } EditorGUILayout.EndVertical(); } characterInfo.moves[i].attackMovesToggle = EditorGUILayout.Foldout(characterInfo.moves[i].attackMovesToggle, "Attack & Special Moves (" + characterInfo.moves[i].attackMoves.Length + ")", foldStyle); if (characterInfo.moves[i].attackMovesToggle) { EditorGUILayout.BeginVertical(subGroupStyle); { EditorGUILayout.Space(); EditorGUI.indentLevel += 1; for (int y = 0; y < characterInfo.moves[i].attackMoves.Length; y++) { EditorGUILayout.Space(); EditorGUILayout.BeginVertical(subArrayElementStyle); { EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); { characterInfo.moves[i].attackMoves[y] = (MoveInfo)EditorGUILayout.ObjectField("Move File:", characterInfo.moves[i].attackMoves[y], typeof(MoveInfo), false); if (GUILayout.Button("", removeButtonStyle)) { characterInfo.moves[i].attackMoves = RemoveElement <MoveInfo>(characterInfo.moves[i].attackMoves, characterInfo.moves[i].attackMoves[y]); return; } } EditorGUILayout.EndHorizontal(); if (GUILayout.Button("Open in the Move Editor")) { MoveEditorWindow.sentMoveInfo = characterInfo.moves[i].attackMoves[y]; MoveEditorWindow.Init(); } } EditorGUILayout.EndVertical(); } EditorGUILayout.Space(); if (StyledButton("New Move")) { characterInfo.moves[i].attackMoves = AddElement <MoveInfo>(characterInfo.moves[i].attackMoves, null); } EditorGUILayout.Space(); EditorGUI.indentLevel -= 1; } EditorGUILayout.EndVertical(); } EditorGUILayout.Space(); } EditorGUILayout.EndVertical(); } EditorGUILayout.Space(); if (StyledButton("New Move Set")) { characterInfo.moves = AddElement <MoveSetData>(characterInfo.moves, new MoveSetData()); } EditorGUILayout.Space(); EditorGUI.indentLevel -= 1; } EditorGUILayout.EndVertical(); } } EditorGUILayout.EndVertical(); } EditorGUILayout.EndScrollView(); if (GUI.changed) { Undo.RecordObject(characterInfo, "Character Editor Modify"); EditorUtility.SetDirty(characterInfo); } }