protected override void InitUI(UIWidget layout) { string express = string.Format("*{0}*.png", _searchExpress); EditorTextField textField = new EditorTextField(); textField.Text = _searchExpress; textField.TriggerHandler = (Widget w) => { _searchExpress = textField.Text; }; layout.Add(textField); string[] allpath = EditorAssets.GetFilePaths(EditorAssets.Root, express); layout.Add(CreateImagePreviewWidget(allpath)); }
private void SetBuildPath(ref AssetBundleBuild build, string output, string path, string filename, BuildTarget target) { string[] files = EditorAssets.GetFilePaths(path, "*"); build.assetBundleName = filename + ".unity3d"; build.assetNames = files; }