Exemple #1
0
 private static void MapEditorOnLoadLevel(MapEditor.orig_LoadLevel orig, Editor.MapEditor self,
                                          LevelTemplate level, Vector2 at)
 {
     AllowRecord = true;
     orig(self, level, at);
     AllowRecord = false;
 }
 // when we load the map editor, effectively change to a set seed speedrun
 private void MarkSessionUnclean(On.Celeste.Editor.MapEditor.orig_ctor orig, Editor.MapEditor self, AreaKey area, bool reloadMapData)
 {
     if (Engine.Scene is Level level)
     {
         level.Session.SeedCleanRandom(false);
     }
     orig(self, area, reloadMapData);
 }
        private void MapEditorOnLoadLevel(MapEditor.orig_LoadLevel orig, Editor.MapEditor self,
                                          LevelTemplate level, Vector2 at)
        {
            if (!SpeedrunToolModule.Enabled)
            {
                orig(self, level, at);
                return;
            }

            ShouldFixTeleportProblems = true;
            orig(self, level, at);
        }