Exemple #1
0
    private void Start()
    {
        if (Instance != null && Instance != this)
        {
            Destroy(gameObject);
        }
        else
        {
            Instance = this;
        }

        Directory.CreateDirectory(Application.streamingAssetsPath + "/Char_Dialogues/");
        fileContainer = Resources.Load <FileUIContainer>("Prefab/File_JustText_ToEdit");
    }
 void Start()
 {
     loadManager = EditTextFile.Instance;
 }