public void Cylinder(Player player, Pattern pattern, int radiusX, int height = 0, int radiusZ = 0, bool filled = true) { if (height == 0) { height = 1; } if (radiusZ == 0) { radiusZ = radiusX; } EditSession.MakeCylinder((BlockCoordinates)player.KnownPosition, pattern, radiusX, radiusZ, height, filled); }