Exemple #1
0
        /// <summary>
        /// Adds the property.
        /// </summary>
        /// <param name="codeClass">The code class.</param>
        /// <param name="var">The var.</param>
        /// <returns></returns>
        public static CodeProperty AddProperty(CodeClass codeClass, CodeVariable var)
        {
            CodeProperty prop = null;

            try
            {
                prop = codeClass.AddProperty(
                    FormatPropertyName(var.Name),
                    FormatPropertyName(var.Name),
                    var.Type.AsFullName, -1,
                    vsCMAccess.vsCMAccessPublic, null);

                EditPoint editPoint = prop.Getter.GetStartPoint(vsCMPart.vsCMPartBody).CreateEditPoint();

                //Delete return default(int); added by codeClass.AddProperty
                editPoint.Delete(editPoint.LineLength);

                editPoint.Indent(null, 4);
                editPoint.Insert(string.Format(CultureInfo.InvariantCulture, "return {0};", var.Name));

                editPoint = prop.Setter.GetStartPoint(vsCMPart.vsCMPartBody).CreateEditPoint();

                editPoint.Indent(null, 1);
                editPoint.Insert(string.Format(CultureInfo.InvariantCulture, "{0} = value;", var.Name));
                editPoint.SmartFormat(editPoint);

                return(prop);
            }
            catch
            {
                //Property already exists
                return(null);
            }
        }
        /// <summary>
        /// Sorts all using statements in ascending order, with System using statements on top.
        /// </summary>
        /// <param name="usingStatementsItems">List of using Statement codeItems</param>
        /// <param name="namespaceItems">List of namespace codeItems</param>
        internal void MoveUsingStatementsWithinNamespace(List <CodeItemUsingStatement> usingStatementsItems, List <CodeItemNamespace> namespaceItems)
        {
            if (namespaceItems.Count != 1)
            {
                //We return back as is, if multiple namespaces are found.
                return;
            }

            CodeItemNamespace theOnlyNamespace = namespaceItems.First();

            EditPoint namespaceInsertCursor = theOnlyNamespace.StartPoint;

            // Setting the start point where we will start inserting using statements.
            namespaceInsertCursor.LineDown();
            namespaceInsertCursor.CharRight();
            namespaceInsertCursor.Insert(Environment.NewLine);

            //Sort the using code items in ascending string order, with system usings on top.
            usingStatementsItems.Sort((usingStatement1Item, usingStatement2Item) =>
            {
                string textOfUsingStatement1 = usingStatement1Item.StartPoint.GetText(usingStatement1Item.EndPoint);
                string textOfUsingStatement2 = usingStatement2Item.StartPoint.GetText(usingStatement2Item.EndPoint);

                var referenceNameOfStatement1 = ExtractUsingStatementReferenceName(textOfUsingStatement1);
                var referenceNameOfStatement2 = ExtractUsingStatementReferenceName(textOfUsingStatement2);

                if (IsSystemReference(referenceNameOfStatement1) && !IsSystemReference(referenceNameOfStatement2))
                {
                    return(-1);
                }
                else if (!IsSystemReference(referenceNameOfStatement1) && IsSystemReference(referenceNameOfStatement2))
                {
                    return(1);
                }
                else
                {
                    return(string.Compare(referenceNameOfStatement1, referenceNameOfStatement2));
                }
            });

            foreach (var usingStatement in usingStatementsItems)
            {
                var startPoint = usingStatement.StartPoint;
                var endPoint   = usingStatement.EndPoint;

                string text = startPoint.GetText(usingStatement.EndPoint);
                startPoint.Delete(usingStatement.EndPoint);

                namespaceInsertCursor.Insert(text);
                namespaceInsertCursor.Indent(Count: 1);
                namespaceInsertCursor.Insert(Environment.NewLine);
            }
        }
        // add a class to the given namespace
        private void AddClassToNamespace(CodeNamespace ns)
        {
            // add a class
            CodeClass chess = (CodeClass)ns.AddClass("Chess", -1, null, null, vsCMAccess.vsCMAccessPublic);

            // add a function with a parameter and a comment
            CodeFunction move = (CodeFunction)chess.AddFunction("Move", vsCMFunction.vsCMFunctionFunction, "int", -1, vsCMAccess.vsCMAccessPublic, null);

            move.AddParameter("IsOK", "bool", -1);
            move.Comment = "This is the move function";

            // add some text to the body of the function
            EditPoint editPoint = (EditPoint)move.GetStartPoint(vsCMPart.vsCMPartBody).CreateEditPoint();

            editPoint.Indent(null, 0);
            editPoint.Insert("int a = 1;");
            editPoint.Insert(Environment.NewLine);
            editPoint.Indent(null, 3);
            editPoint.Insert("int b = 3;");
            editPoint.Insert(Environment.NewLine);
            editPoint.Indent(null, 3);
            editPoint.Insert("return a + b; //");
        }
Exemple #4
0
        /// <summary>
        /// Helper method to modify commands.xml.
        /// </summary>
        /// <param name="projectItem"></param>
        private void ModifyCommandTable(ProjectItem projectItem)
        {
            Document activeDoc = projectItem.Document;

            projectItem.Open();
            TextDocument editDoc   = (TextDocument)activeDoc.Object("TextDocument");
            EditPoint    objEditPt = editDoc.CreateEditPoint();
            EditPoint    objMovePt = editDoc.EndPoint.CreateEditPoint();

            objEditPt.StartOfDocument();
            activeDoc.ReadOnly = false;

            objEditPt.FindPattern("</KeyinTable>");
            objEditPt.Insert("\n");
            objEditPt.LineUp(1);
            objEditPt.Indent(objEditPt, 1);
            objEditPt.Insert("<Keyword CommandWord=\"" + FunctionName + "\"></Keyword>");
            objEditPt.LineDown(1);
            objEditPt.Indent(objEditPt, 2);

            objEditPt.FindPattern("</KeyinHandlers>");
            objEditPt.Insert("\n");
            objEditPt.LineUp(1);
            objEditPt.Indent(objEditPt, 1);
            objEditPt.Insert("<KeyinHandler Keyin=\"" + RootNamespace + " " + FunctionName + "\"\n");
            objEditPt.Indent(objEditPt, 4);

            if (!IsVBProject)
            {
                objEditPt.Insert("Function=\"" + RootNamespace + ".KeyinCommands." + FunctionName + "Keyin\"/>");
            }
            else
            {
                objEditPt.Insert("Function=\"" + RootNamespace + ".KeyinCommands." + FunctionName + "Keyin\"/>");
            }
        }
        /// <summary>
        /// 处理缩进
        /// </summary>
        /// <param name="Bracket">一对方括号内容</param>
        /// <param name="CurrentEditLintPoint">当前行的编辑点</param>
        private static void HandleIndent(IndentSquareBracket Bracket, EditPoint CurrentEditLintPoint)
        {
            //把处理点移动到一行的开始位置
            CurrentEditLintPoint.StartOfLine();

            //是不是最后的右中括号 ]
            bool   IsEndRightBracket = CurrentEditLintPoint.Line == Bracket.End.Line;
            string LineText          = CurrentEditLintPoint.GetText(CurrentEditLintPoint.LineLength);

            //整行从开头就被注释,则退出
            if (LineText.StartsWith("//"))
            {
                return;
            }
            //如果这行是以#开头,则退出,针对#if之类的
            if (LineText.StartsWith("#"))
            {
                return;
            }

            //剔除这行最前面的制表符
            string CurrentLineText = LineText.TrimStart('\t');

            //未处理该行的缩进个数
            int OldIndentCount = LineText.Length - CurrentLineText.Length;
            //中括号之间的内容,应该缩进的个数
            int ContentIndentCount = Bracket.IndentCount + (IsEndRightBracket ? 0 : 1);
            //待处理缩进个数
            int IndentCountAbs = Math.Abs(OldIndentCount - ContentIndentCount);

            //如果小于应该缩进的个数,则添加
            if (OldIndentCount < ContentIndentCount)
            {
                CurrentEditLintPoint.Indent(null, IndentCountAbs);
            }
            //否则取消相应个数
            else if (OldIndentCount > ContentIndentCount)
            {
                CurrentEditLintPoint.Unindent(null, IndentCountAbs);
            }
        }