public void CreateNote(int isHold) { GameObject Ob = Instantiate(NoteOrigin[isHold], NoteFile[isHold]); Hold NoteData = new Hold(); NoteData.line = LineSlect; NoteData.Time = (MusicPlayer.StageTime - Stage.offset) / (RealTime); if (isHold == 1) { NoteData.EndTime = NoteData.Time + 0.25f; } Ob.transform.localPosition = new Vector2(Line1Mid + LineAndLine * LineSlect, Ob.transform.localPosition.y); EditNoitBeh DataID = Ob.GetComponent <EditNoitBeh>(); DataID.NoteIDonLine = NoteChker[LineSlect].Count; if (isHold == 1) { DataID.NoteData = NoteData; DataID.NoteIDinStageData = Stage.H.Count; Stage.H.Add(NoteData); HoldInd = true; } else { DataID.NoteData = NoteData; DataID.NoteIDinStageData = Stage.N.Count; Stage.N.Add(NoteData); HoldInd = false; } EditingNoteIDonLine = DataID.NoteIDonLine; EditingData = NoteData; EditingNoteIDinStage = DataID.NoteIDinStageData; DataChange = true; Slected = true; NoteBehavior Data = Ob.GetComponent <NoteBehavior>(); Data.arrivetime = NoteData.Time * RealTime + Stage.offset; if (isHold == 1) { Data.isHold = true; Ob.transform.localScale = new Vector3(1, (Speed * (NoteData.EndTime - NoteData.Time)) / 100, 1); Data.EndTime = NoteData.EndTime * RealTime + Stage.offset; } NoteChker[LineSlect].Add(Data); }
public void EditNote() { if (Slected) { EditNoitBeh Data = Editing.GetComponent <EditNoitBeh>(); string ARTime = NTEdit.text, endtimeST = HTEdit.text; if (NTEdit.text == "") { ARTime = NTDisplay.text; } if (HTEdit.text == "") { endtimeST = HTDisplay.text; } float arrivetime = float.Parse(ARTime, System.Globalization.NumberStyles.AllowDecimalPoint); if (EditingisHold) { if (endtimeST == "0" || endtimeST == "") { endtimeST = 0.25F.ToString(); HTEdit.text = "0.25"; } float endtime = float.Parse(endtimeST, System.Globalization.NumberStyles.AllowDecimalPoint); Stage.H[NoteIDinStage].Time = arrivetime; Stage.H[NoteIDinStage].EndTime = arrivetime + endtime; Data.EndTime = (arrivetime + endtime) * (RealTime) + Stage.offset; } else { Stage.N[NoteIDinStage].Time = arrivetime; } Data.arrivetime = arrivetime * (RealTime) + Stage.offset; DataChange = true; } }
public void NoteCreate() { GameObject Ob; int[] NoteLine = { 0, 0 }; float[] NoteTime = { 0, 0 }; for (int i = 0; i < 2; i++) { if (count[i] < maxchk[i]) { if (i == 0) { NoteLine[i] = Stage.N[count[i]].line; NoteTime[i] = Stage.N[count[i]].Time; } else { NoteLine[i] = Stage.H[count[i]].line; NoteTime[i] = Stage.H[count[i]].Time; } } } //Debug.Log("NextGenerate: Note: Line " + NoteLine[0] + " Time " + NoteTime[0] + " Hold: Line " + NoteLine[1] + " Time " + NoteTime[1]); for (int k = 0; k <= 1; k++) { float NoteReady = (NoteTime[k] * (RealTime) + Stage.offset) - ((NoteTop - NoteBottom) / MoveSpeed); if (NoteReady <= StageTime) { if (count[k] < maxchk[k]) { Ob = Instantiate(NoteOrigin[k], NoteFile[k]); Ob.transform.localPosition = new Vector2(Line1Mid + LineAndLine * NoteLine[k], Ob.transform.localPosition.y); if (Editor) { EditNoitBeh DataID = Ob.GetComponent <EditNoitBeh>(); DataID.NoteIDonLine = NoteChker[NoteLine[k]].Count; if (k == 1) { DataID.NoteData = Stage.H[count[k]]; } else { DataID.NoteData = Stage.N[count[k]]; } DataID.NoteIDinStageData = count[k]; } NoteBehavior Data = Ob.GetComponent <NoteBehavior>(); Data.arrivetime = NoteTime[k] * (RealTime) + Stage.offset; if (k == 1) { Data.isHold = true; Data.EndTime = (Stage.H[count[k]].EndTime) * (RealTime) + Stage.offset; Ob.transform.localScale = new Vector3(Ob.transform.localScale.x, (Speed * ((Stage.H[count[k]].EndTime - NoteTime[k])) * (RealTime)) / HoldSize, 1); } NoteChker[NoteLine[k]].Add(Data); count[k] += 1; } } } }