/// <summary> /// Gets the edited version of the original texture /// </summary> /// <param name="trim">True - Trims clear pixels off the sides</param> /// <param name="fileName">If not null, writes a PNG file to the game data folder. Exclude '.png' in the file name</param> /// <returns></returns> public Texture2D GetTexture2D(bool trim = true, string fileName = null) { Color[] newTexColor = new Color[_texture2DColor.Width * _texture2DColor.Height]; for (int y = 0; y < _texture2DColor.Height; y++) { for (int x = 0; x < _texture2DColor.Width; x++) { int pos = (y * _texture2DColor.Width) + x; newTexColor[pos] = _command.GetPixel(pos); } } int width = _texture2DColor.Width; int height = _texture2DColor.Height; if (trim) { newTexColor = this.trim(newTexColor, out width, out height); } Texture2D newTex = new Texture2D(width, height); newTex.SetPixels(newTexColor); newTex.Apply(); if (fileName != null) { SaveFile(fileName, newTex); } return(newTex); }