Exemple #1
0
 private async void cmdEditCharacterSetting_Click(object sender, EventArgs e)
 {
     using (new CursorWait(this))
     {
         using (EditCharacterSettings frmOptions = new EditCharacterSettings(cboCharacterSetting.SelectedValue as CharacterSettings))
             await frmOptions.ShowDialogSafeAsync(this);
         // Do not repopulate the character settings list because that will happen from frmCharacterSettings where appropriate
     }
 }
Exemple #2
0
        private async void cmdEditCharacterOption_Click(object sender, EventArgs e)
        {
            using (CursorWait.New(this))
            {
                using (EditCharacterSettings frmOptions =
                           new EditCharacterSettings(cboCharacterSetting.SelectedValue as CharacterSettings))
                    await frmOptions.ShowDialogSafeAsync(this);

                SuspendLayout();
                try
                {
                    // Populate the Gameplay Settings list.
                    object objOldSelected = cboCharacterSetting.SelectedValue;
                    using (new FetchSafelyFromPool <List <ListItem> >(
                               Utils.ListItemListPool, out List <ListItem> lstGameplayOptions))
                    {
                        lstGameplayOptions.AddRange(SettingsManager.LoadedCharacterSettings.Values
                                                    .Select(objLoopOptions =>
                                                            new ListItem(
                                                                objLoopOptions,
                                                                objLoopOptions.DisplayName)));
                        lstGameplayOptions.Sort(CompareListItems.CompareNames);
                        await cboCharacterSetting.PopulateWithListItemsAsync(lstGameplayOptions);

                        cboCharacterSetting.SelectedValue = objOldSelected;
                        if (cboCharacterSetting.SelectedIndex == -1 && lstGameplayOptions.Count > 0)
                        {
                            (bool blnSuccess, CharacterSettings objSetting)
                                = await SettingsManager.LoadedCharacterSettings.TryGetValueAsync(
                                      GlobalSettings.DefaultCharacterSetting);

                            if (blnSuccess)
                            {
                                cboCharacterSetting.SelectedValue = objSetting;
                            }
                        }

                        if (cboCharacterSetting.SelectedIndex == -1 && lstGameplayOptions.Count > 0)
                        {
                            cboCharacterSetting.SelectedIndex = 0;
                        }
                    }
                }
                finally
                {
                    ResumeLayout();
                }
            }
        }