Exemple #1
0
        private bool ChangeEdgeTailNodeWithoutCleanup(T edgeId, T newTailNodeId)
        {
            // Do not attend this unless all dependencies are satisfied.
            if (!AllDependenciesSatisfied)
            {
                return(false);
            }
            // Retrieve the activity edge.
            if (!EdgeLookup.TryGetValue(edgeId, out Edge <T, TEdgeContent> _))
            {
                return(false);
            }
            // Retrieve the new tail event node.
            if (!NodeLookup.TryGetValue(newTailNodeId, out Node <T, TNodeContent> newTailNode))
            {
                return(false);
            }

            // Remove the connection from the current tail node.
            Node <T, TNodeContent> oldTailNode = EdgeTailNodeLookup[edgeId];

            oldTailNode.OutgoingEdges.Remove(edgeId);
            EdgeTailNodeLookup.Remove(edgeId);

            // Attach to the new tail node.
            newTailNode.OutgoingEdges.Add(edgeId);
            EdgeTailNodeLookup.Add(edgeId, newTailNode);
            return(true);
        }
Exemple #2
0
        private void ResolveUnsatisfiedSuccessorActivities(T activityId)
        {
            // Check to make sure the node really exists.
            if (!NodeLookup.TryGetValue(activityId, out Node <T, TActivity> dependencyNode))
            {
                return;
            }

            // Check to see if any existing activities were expecting this activity
            // as a dependency. If so, then then hook their nodes to this activity with an edge.
            if (UnsatisfiedSuccessorsLookup.TryGetValue(activityId, out HashSet <Node <T, TActivity> > unsatisfiedSuccessorNodes))
            {
                // If the dependency node is an End or Isolated node, then convert it.
                if (dependencyNode.NodeType == NodeType.End)
                {
                    dependencyNode.SetNodeType(NodeType.Normal);
                }
                else if (dependencyNode.NodeType == NodeType.Isolated)
                {
                    dependencyNode.SetNodeType(NodeType.Start);
                }

                foreach (Node <T, TActivity> successorNode in unsatisfiedSuccessorNodes)
                {
                    T   edgeId = EdgeIdGenerator();
                    var edge   = new Edge <T, TEvent>(EventGenerator(edgeId));
                    dependencyNode.OutgoingEdges.Add(edgeId);
                    EdgeTailNodeLookup.Add(edgeId, dependencyNode);
                    successorNode.IncomingEdges.Add(edgeId);
                    EdgeHeadNodeLookup.Add(edgeId, successorNode);
                    EdgeLookup.Add(edgeId, edge);
                }
                UnsatisfiedSuccessorsLookup.Remove(activityId);
            }
        }
Exemple #3
0
 public virtual void Reset()
 {
     EdgeLookup.Clear();
     NodeLookup.Clear();
     UnsatisfiedSuccessorsLookup.Clear();
     EdgeHeadNodeLookup.Clear();
     EdgeTailNodeLookup.Clear();
 }
Exemple #4
0
        public Node <T, TNodeContent> EdgeTailNode(T key)
        {
            Node <T, TNodeContent> output = null;

            if (EdgeTailNodeLookup.ContainsKey(key))
            {
                output = EdgeTailNodeLookup[key];
            }
            return(output);
        }
Exemple #5
0
        protected GraphBuilderBase(
            Graph <T, TEdgeContent, TNodeContent> arrowGraph,
            Func <T> edgeIdGenerator,
            Func <T> nodeIdGenerator,
            Func <T, TEvent> eventGenerator)
            : this(edgeIdGenerator, nodeIdGenerator, eventGenerator)
        {
            if (arrowGraph is null)
            {
                throw new ArgumentNullException(nameof(arrowGraph));
            }
            foreach (Edge <T, TEdgeContent> edge in arrowGraph.Edges)
            {
                EdgeLookup.Add(edge.Id, edge);
            }

            foreach (Node <T, TNodeContent> node in arrowGraph.Nodes)
            {
                // Assimilate incoming edges.
                if (node.NodeType != NodeType.Start && node.NodeType != NodeType.Isolated)
                {
                    foreach (T edgeId in node.IncomingEdges)
                    {
                        EdgeHeadNodeLookup.Add(edgeId, node);
                    }
                }
                // Assimilate Outgoing edges.
                if (node.NodeType != NodeType.End && node.NodeType != NodeType.Isolated)
                {
                    foreach (T edgeId in node.OutgoingEdges)
                    {
                        EdgeTailNodeLookup.Add(edgeId, node);
                    }
                }
                NodeLookup.Add(node.Id, node);
            }

            // Check all edges are used.
            if (!EdgeLookup.Keys.OrderBy(x => x).SequenceEqual(EdgeHeadNodeLookup.Keys.OrderBy(x => x)))
            {
                throw new ArgumentException(Properties.Resources.ListOfEdgeIdsAndEdgesReferencedByHeadNodesDoNotMatch);
            }
            if (!EdgeLookup.Keys.OrderBy(x => x).SequenceEqual(EdgeTailNodeLookup.Keys.OrderBy(x => x)))
            {
                throw new ArgumentException(Properties.Resources.ListOfEdgeIdsAndEdgesReferencedByTailNodesDoNotMatch);
            }

            // Check all nodes are used.
            IEnumerable <T> edgeNodeLookupIds = EdgeHeadNodeLookup.Values.Select(x => x.Id).Union(EdgeTailNodeLookup.Values.Select(x => x.Id));

            if (!NodeLookup.Values.Where(x => x.NodeType != NodeType.Isolated).Select(x => x.Id).OrderBy(x => x).SequenceEqual(edgeNodeLookupIds.OrderBy(x => x)))
            {
                throw new ArgumentException(Properties.Resources.ListOfNodeIdsAndEdgesReferencedByTailNodesDoNotMatch);
            }
        }
Exemple #6
0
        private void ResolveUnsatisfiedSuccessorActivities(T activityId)
        {
            // Check to make sure the edge really exists.
            if (!EdgeLookup.ContainsKey(activityId))
            {
                return;
            }
            // Check to see if any existing activities were expecting this activity
            // as a dependency. If so, then then hook up their tail nodes to this
            // activity's head node with a dummy edge.
            if (UnsatisfiedSuccessorsLookup.TryGetValue(activityId, out HashSet <Node <T, TEvent> > unsatisfiedSuccessorTailNodes))
            {
                // We know that there are unsatisfied dependencies, so create a head node.
                T   headEventId = NodeIdGenerator();
                var headNode    = new Node <T, TEvent>(EventGenerator(headEventId));
                headNode.IncomingEdges.Add(activityId);
                EdgeHeadNodeLookup.Add(activityId, headNode);
                NodeLookup.Add(headNode.Id, headNode);

                foreach (Node <T, TEvent> tailNode in unsatisfiedSuccessorTailNodes)
                {
                    T   dummyEdgeId = EdgeIdGenerator();
                    var dummyEdge   = new Edge <T, TActivity>(DummyActivityGenerator(dummyEdgeId));
                    tailNode.IncomingEdges.Add(dummyEdgeId);
                    EdgeHeadNodeLookup.Add(dummyEdgeId, tailNode);
                    headNode.OutgoingEdges.Add(dummyEdgeId);
                    EdgeTailNodeLookup.Add(dummyEdgeId, headNode);
                    EdgeLookup.Add(dummyEdge.Id, dummyEdge);
                }
                UnsatisfiedSuccessorsLookup.Remove(activityId);
            }
            else
            {
                // No existing activities were expecting this activity as a dependency,
                // so attach it directly to the end node via a dummy.
                T headEventId = NodeIdGenerator();
                Node <T, TEvent> dependencyHeadNode = new Node <T, TEvent>(EventGenerator(headEventId));

                dependencyHeadNode.IncomingEdges.Add(activityId);
                EdgeHeadNodeLookup.Add(activityId, dependencyHeadNode);
                NodeLookup.Add(dependencyHeadNode.Id, dependencyHeadNode);

                T   dummyEdgeId = EdgeIdGenerator();
                var dummyEdge   = new Edge <T, TActivity>(DummyActivityGenerator(dummyEdgeId));

                dependencyHeadNode.OutgoingEdges.Add(dummyEdgeId);
                EdgeTailNodeLookup.Add(dummyEdgeId, dependencyHeadNode);
                EdgeLookup.Add(dummyEdgeId, dummyEdge);

                EndNode.IncomingEdges.Add(dummyEdgeId);
                EdgeHeadNodeLookup.Add(dummyEdgeId, EndNode);
            }
        }
Exemple #7
0
        //private void RemoveParallelIncomingEdges(Node<T, TActivity> node)
        //{
        //    if (node is null)
        //    {
        //        throw new ArgumentNullException(nameof(node));
        //    }
        //    // Clean up any dummy edges that are parallel coming into the head node.
        //    if (node.NodeType == NodeType.Start || node.NodeType == NodeType.Isolated)
        //    {
        //        return;
        //    }
        //    // First, find the tail nodes that connect to this node via ALL edges.
        //    // In a vertex graph, all edges should be removable.
        //    var tailNodeParallelEdgesLookup = new Dictionary<T, HashSet<T>>();
        //    IEnumerable<T> removableIncomingEdgeIds =
        //        node.IncomingEdges.Select(x => EdgeLookup[x])
        //        .Where(x => x.Content.CanBeRemoved)
        //        .Select(x => x.Id);

        //    foreach (T incomingEdgeId in removableIncomingEdgeIds)
        //    {
        //        T tailNodeId = EdgeTailNodeLookup[incomingEdgeId].Id;
        //        if (!tailNodeParallelEdgesLookup.TryGetValue(tailNodeId, out HashSet<T> edgeIds))
        //        {
        //            edgeIds = new HashSet<T>();
        //            tailNodeParallelEdgesLookup.Add(tailNodeId, edgeIds);
        //        }
        //        if (!edgeIds.Contains(incomingEdgeId))
        //        {
        //            edgeIds.Add(incomingEdgeId);
        //        }
        //    }

        //    // Now find the tail nodes that connect to this node via multiple edges.
        //    IList<T> setsOfMoreThanOneEdge =
        //        tailNodeParallelEdgesLookup
        //        .Where(x => x.Value.Count > 1)
        //        .Select(x => x.Key)
        //        .ToList();

        //    foreach (T tailNodeId in setsOfMoreThanOneEdge)
        //    {
        //        Node<T, TActivity> tailNode = EdgeTailNodeLookup[tailNodeId];
        //        IList<T> edgeIds = tailNodeParallelEdgesLookup[tailNodeId].ToList();
        //        int length = edgeIds.Count;
        //        // Leave one edge behind.
        //        for (int i = 1; i < length; i++)
        //        {
        //            T edgeId = edgeIds[i];

        //            // Remove the edge from the tail node.
        //            tailNode.OutgoingEdges.Remove(edgeId);
        //            EdgeTailNodeLookup.Remove(edgeId);

        //            // Remove the edge from the head node.
        //            node.IncomingEdges.Remove(edgeId);
        //            EdgeHeadNodeLookup.Remove(edgeId);

        //            // Remove the edge completely.
        //            EdgeLookup.Remove(edgeId);
        //        }
        //    }
        //}

        private void RemoveRedundantIncomingEdges(T nodeId, IDictionary <T, HashSet <T> > nodeIdAncestorLookup)
        {
            if (nodeIdAncestorLookup is null)
            {
                throw new ArgumentNullException(nameof(nodeIdAncestorLookup));
            }
            Node <T, TActivity> node = NodeLookup[nodeId];

            if (node.NodeType == NodeType.Start || node.NodeType == NodeType.Isolated)
            {
                return;
            }

            // Go through all the incoming edges and collate the
            // ancestors of their tail nodes.
            var tailNodeAncestors = new HashSet <T>(node.IncomingEdges
                                                    .Select(x => EdgeTailNodeLookup[x].Id)
                                                    .SelectMany(x => nodeIdAncestorLookup[x]));

            // Go through the incoming edges and remove any that connect
            // directly to any ancestors of the edges' tail nodes.
            // In a vertex graph, all edges should be removable.
            foreach (T edgeId in node.IncomingEdges.Select(x => EdgeLookup[x]).Where(x => x.Content.CanBeRemoved).Select(x => x.Id).ToList())
            {
                Node <T, TActivity> tailNode = EdgeTailNodeLookup[edgeId];
                T edgeTailNodeId             = tailNode.Id;
                if (tailNodeAncestors.Contains(edgeTailNodeId))
                {
                    // Remove the edge from the tail node.
                    tailNode.OutgoingEdges.Remove(edgeId);
                    EdgeTailNodeLookup.Remove(edgeId);

                    // Remove the edge from the node itself.
                    node.IncomingEdges.Remove(edgeId);
                    EdgeHeadNodeLookup.Remove(edgeId);

                    // Remove the edge completely.
                    EdgeLookup.Remove(edgeId);
                }
            }

            // Go through all the remaining incoming edges and repeat.
            foreach (T tailNodeId in node.IncomingEdges.Select(x => EdgeTailNodeLookup[x].Id).ToList())
            {
                RemoveRedundantIncomingEdges(tailNodeId, nodeIdAncestorLookup);
            }
        }
Exemple #8
0
        public bool RemoveDummyActivity(T activityId)
        {
            // Retrieve the activity's edge.
            if (!EdgeLookup.TryGetValue(activityId, out Edge <T, TActivity> edge))
            {
                return(false);
            }
            if (!edge.Content.IsDummy)
            {
                return(false);
            }
            if (!edge.Content.CanBeRemoved)
            {
                return(false);
            }

            Node <T, TEvent> tailNode = EdgeTailNodeLookup[activityId];
            Node <T, TEvent> headNode = EdgeHeadNodeLookup[activityId];

            // Check to make sure that no other edges will be made parallel
            // by removing this edge.
            if (HaveDecendantOrAncestorOverlap(tailNode, headNode) &&
                !ShareMoreThanOneEdge(tailNode, headNode))
            {
                return(false);
            }

            // Remove the edge from the tail node.
            tailNode.OutgoingEdges.Remove(activityId);
            EdgeTailNodeLookup.Remove(activityId);

            // Remove the edge from the head node.
            headNode.IncomingEdges.Remove(activityId);
            EdgeHeadNodeLookup.Remove(activityId);

            // Remove the edge completely.
            EdgeLookup.Remove(activityId);

            // If the head node is not the End node, and it has no more incoming
            // edges, then transfer the head node's outgoing edges to the tail node.
            if (headNode.NodeType != NodeType.End &&
                headNode.NodeType != NodeType.Isolated &&
                !headNode.IncomingEdges.Any())
            {
                IList <T> headNodeOutgoingEdgeIds = headNode.OutgoingEdges.ToList();
                foreach (T headNodeOutgoingEdgeId in headNodeOutgoingEdgeIds)
                {
                    bool changeTailSuccess = ChangeEdgeTailNode(headNodeOutgoingEdgeId, tailNode.Id);
                    if (!changeTailSuccess)
                    {
                        throw new InvalidOperationException($@"Unable to change tail node of edge {headNodeOutgoingEdgeId} to node {tailNode.Id} when removing dummy activity {activityId}");
                    }
                }
            }
            else if (tailNode.NodeType != NodeType.Start &&
                     tailNode.NodeType != NodeType.Isolated &&
                     !tailNode.OutgoingEdges.Any())
            {
                // If the tail node is not the Start node, and it has no more outgoing
                // edges, then transfer the tail node's incoming edges to the head node.
                IList <T> tailNodeIncomingEdgeIds = tailNode.IncomingEdges.ToList();
                foreach (T tailNodeIncomingEdgeId in tailNodeIncomingEdgeIds)
                {
                    bool changeHeadSuccess = ChangeEdgeHeadNode(tailNodeIncomingEdgeId, headNode.Id);
                    if (!changeHeadSuccess)
                    {
                        throw new InvalidOperationException($@"Unable to change head node of edge {tailNodeIncomingEdgeId} to node {headNode.Id} when removing dummy activity {activityId}");
                    }
                }
            }
            return(true);
        }
Exemple #9
0
        public override bool AddActivity(TActivity activity, HashSet <T> dependencies)
        {
            if (activity == null)
            {
                throw new ArgumentNullException(nameof(activity));
            }
            if (dependencies is null)
            {
                throw new ArgumentNullException(nameof(dependencies));
            }
            if (EdgeLookup.ContainsKey(activity.Id))
            {
                return(false);
            }
            if (dependencies.Contains(activity.Id))
            {
                return(false);
            }
            // Create a new edge for the activity.
            var edge = new Edge <T, TActivity>(activity);

            EdgeLookup.Add(edge.Id, edge);

            // We expect dependencies at some point.
            if (dependencies.Any())
            {
                // Since we use dummy edges to connect all tail nodes, we can create
                // a new tail node for this edge.
                T   tailEventId = NodeIdGenerator();
                var tailNode    = new Node <T, TEvent>(EventGenerator(tailEventId));
                tailNode.OutgoingEdges.Add(edge.Id);
                EdgeTailNodeLookup.Add(edge.Id, tailNode);
                NodeLookup.Add(tailNode.Id, tailNode);

                // Check which of the expected dependencies currently exist.
                IList <T> existingDependencies    = EdgeLookup.Keys.Intersect(dependencies).ToList();
                IList <T> nonExistingDependencies = dependencies.Except(existingDependencies).ToList();

                // If any expected dependencies currently exist, then hook up their head
                // node to this edge's tail node with dummy edges.
                foreach (T dependencyId in existingDependencies)
                {
                    Node <T, TEvent> dependencyHeadNode = EdgeHeadNodeLookup[dependencyId];
                    T   dummyEdgeId = EdgeIdGenerator();
                    var dummyEdge   = new Edge <T, TActivity>(DummyActivityGenerator(dummyEdgeId));
                    tailNode.IncomingEdges.Add(dummyEdgeId);
                    EdgeHeadNodeLookup.Add(dummyEdgeId, tailNode);

                    // If the head node of the dependency is the End node, then convert it.
                    if (dependencyHeadNode.NodeType == NodeType.End)
                    {
                        dependencyHeadNode.SetNodeType(NodeType.Normal);
                    }

                    dependencyHeadNode.OutgoingEdges.Add(dummyEdgeId);
                    EdgeTailNodeLookup.Add(dummyEdgeId, dependencyHeadNode);
                    EdgeLookup.Add(dummyEdgeId, dummyEdge);
                }

                // If any expected dependencies currently do not exist, then record their
                // IDs and add this edge's tail node as an unsatisfied successor.
                foreach (T dependencyId in nonExistingDependencies)
                {
                    if (!UnsatisfiedSuccessorsLookup.TryGetValue(dependencyId, out HashSet <Node <T, TEvent> > tailNodes))
                    {
                        tailNodes = new HashSet <Node <T, TEvent> >();
                        UnsatisfiedSuccessorsLookup.Add(dependencyId, tailNodes);
                    }
                    tailNodes.Add(tailNode);
                }
            }
            else
            {
                // No dependencies, so attach it directly to the start node.
                StartNode.OutgoingEdges.Add(edge.Id);
                EdgeTailNodeLookup.Add(edge.Id, StartNode);
            }
            ResolveUnsatisfiedSuccessorActivities(edge.Id);
            return(true);
        }
Exemple #10
0
        public override bool RemoveActivityDependencies(T activityId, HashSet <T> dependencies)
        {
            if (dependencies is null)
            {
                throw new ArgumentNullException(nameof(dependencies));
            }
            if (!NodeLookup.TryGetValue(activityId, out Node <T, TActivity> node))
            {
                return(false);
            }
            if (!dependencies.Any())
            {
                return(true);
            }

            RemoveUnsatisfiedSuccessorActivityDependencies(activityId, dependencies);

            if (node.NodeType == NodeType.Start ||
                node.NodeType == NodeType.Isolated)
            {
                return(true);
            }

            // If any dependencies currently exist, remove them.
            var       existingDependencyLookup = new HashSet <T>(NodeLookup.Keys.Intersect(dependencies));
            IList <T> incomingEdgeIds          = node.IncomingEdges.ToList();
            int       length = incomingEdgeIds.Count;

            for (int i = 0; i < length; i++)
            {
                T edgeId = incomingEdgeIds[i];
                Node <T, TActivity> tailNode = EdgeTailNodeLookup[edgeId];

                if (!existingDependencyLookup.Contains(tailNode.Id))
                {
                    continue;
                }

                // Remove the edge from the tail node.
                tailNode.OutgoingEdges.Remove(edgeId);
                EdgeTailNodeLookup.Remove(edgeId);

                if (!tailNode.OutgoingEdges.Any())
                {
                    if (tailNode.NodeType == NodeType.Normal)
                    {
                        tailNode.SetNodeType(NodeType.End);
                    }
                    else if (tailNode.NodeType == NodeType.Start)
                    {
                        tailNode.SetNodeType(NodeType.Isolated);
                    }
                }

                // Remove the edge from the head node.
                node.IncomingEdges.Remove(edgeId);
                EdgeHeadNodeLookup.Remove(edgeId);

                // Remove the edge completely.
                EdgeLookup.Remove(edgeId);
            }

            if (!node.IncomingEdges.Any())
            {
                if (node.NodeType == NodeType.Normal)
                {
                    node.SetNodeType(NodeType.Start);
                }
                else if (node.NodeType == NodeType.End)
                {
                    node.SetNodeType(NodeType.Isolated);
                }
            }

            return(true);
        }
Exemple #11
0
        public override bool RemoveActivity(T activityId)
        {
            // Retrieve the activity's node.
            if (!NodeLookup.TryGetValue(activityId, out Node <T, TActivity> node))
            {
                return(false);
            }
            if (!node.Content.CanBeRemoved)
            {
                return(false);
            }

            RemoveUnsatisfiedSuccessorActivity(activityId);
            NodeLookup.Remove(node.Id);

            if (node.NodeType == NodeType.Isolated)
            {
                return(true);
            }

            if (node.NodeType == NodeType.End ||
                node.NodeType == NodeType.Normal)
            {
                IList <T> incomingEdgeIds = node.IncomingEdges.ToList();
                int       length          = incomingEdgeIds.Count;
                for (int i = 0; i < length; i++)
                {
                    T edgeId = incomingEdgeIds[i];
                    Node <T, TActivity> tailNode = EdgeTailNodeLookup[edgeId];

                    // Remove the edge from the tail node.
                    tailNode.OutgoingEdges.Remove(edgeId);
                    EdgeTailNodeLookup.Remove(edgeId);

                    if (!tailNode.OutgoingEdges.Any())
                    {
                        if (tailNode.NodeType == NodeType.Normal)
                        {
                            tailNode.SetNodeType(NodeType.End);
                        }
                        else if (tailNode.NodeType == NodeType.Start)
                        {
                            tailNode.SetNodeType(NodeType.Isolated);
                        }
                    }

                    // Remove the edge from the head node.
                    node.IncomingEdges.Remove(edgeId);
                    EdgeHeadNodeLookup.Remove(edgeId);

                    if (!node.IncomingEdges.Any())
                    {
                        if (node.NodeType == NodeType.Normal)
                        {
                            node.SetNodeType(NodeType.Start);
                        }
                        else if (node.NodeType == NodeType.End)
                        {
                            node.SetNodeType(NodeType.Isolated);
                        }
                    }

                    // Remove the edge completely.
                    EdgeLookup.Remove(edgeId);
                }
            }

            if (node.NodeType == NodeType.Start ||
                node.NodeType == NodeType.Normal)
            {
                IList <T> outgoingEdgeIds = node.OutgoingEdges.ToList();
                int       length          = outgoingEdgeIds.Count;
                for (int i = 0; i < length; i++)
                {
                    T edgeId = outgoingEdgeIds[i];
                    Node <T, TActivity> headNode = EdgeHeadNodeLookup[edgeId];

                    // Remove the edge from the head node.
                    headNode.IncomingEdges.Remove(edgeId);
                    EdgeHeadNodeLookup.Remove(edgeId);

                    if (!headNode.IncomingEdges.Any())
                    {
                        if (headNode.NodeType == NodeType.Normal)
                        {
                            headNode.SetNodeType(NodeType.Start);
                        }
                        else if (headNode.NodeType == NodeType.End)
                        {
                            headNode.SetNodeType(NodeType.Isolated);
                        }
                    }

                    // Remove the edge from the tail node.
                    node.OutgoingEdges.Remove(edgeId);
                    EdgeTailNodeLookup.Remove(edgeId);

                    if (!node.OutgoingEdges.Any())
                    {
                        if (node.NodeType == NodeType.Normal)
                        {
                            node.SetNodeType(NodeType.End);
                        }
                        else if (node.NodeType == NodeType.Start)
                        {
                            node.SetNodeType(NodeType.Isolated);
                        }
                    }

                    // Remove the edge completely.
                    EdgeLookup.Remove(edgeId);
                }
            }
            return(true);
        }
Exemple #12
0
        public override bool AddActivityDependencies(T activityId, HashSet <T> dependencies)
        {
            if (dependencies is null)
            {
                throw new ArgumentNullException(nameof(dependencies));
            }

            if (!NodeLookup.TryGetValue(activityId, out Node <T, TActivity> node))
            {
                return(false);
            }
            if (!dependencies.Any())
            {
                return(true);
            }
            if (dependencies.Contains(activityId))
            {
                return(false);
            }

            // If the node is an Start or Isolated node, then convert it.
            if (node.NodeType == NodeType.Start)
            {
                node.SetNodeType(NodeType.Normal);
            }
            else if (node.NodeType == NodeType.Isolated)
            {
                node.SetNodeType(NodeType.End);
            }

            // Check which of the expected dependencies currently exist.
            IList <T> existingDependencies    = NodeLookup.Keys.Intersect(dependencies).ToList();
            IList <T> nonExistingDependencies = dependencies.Except(existingDependencies).ToList();

            // If any expected dependencies currently exist, generate an edge to connect them.
            foreach (T dependencyId in existingDependencies)
            {
                Node <T, TActivity> dependencyNode = NodeLookup[dependencyId];
                T   edgeId = EdgeIdGenerator();
                var edge   = new Edge <T, TEvent>(EventGenerator(edgeId));
                node.IncomingEdges.Add(edgeId);
                EdgeHeadNodeLookup.Add(edgeId, node);

                // If the dependency node is an End or Isolated node, then convert it.
                if (dependencyNode.NodeType == NodeType.End)
                {
                    dependencyNode.SetNodeType(NodeType.Normal);
                }
                else if (dependencyNode.NodeType == NodeType.Isolated)
                {
                    dependencyNode.SetNodeType(NodeType.Start);
                }

                dependencyNode.OutgoingEdges.Add(edgeId);
                EdgeTailNodeLookup.Add(edgeId, dependencyNode);
                EdgeLookup.Add(edgeId, edge);
            }

            // If any expected dependencies currently do not exist, then record their
            // IDs and add this node as an unsatisfied successor.
            foreach (T dependencyId in nonExistingDependencies)
            {
                if (!UnsatisfiedSuccessorsLookup.TryGetValue(dependencyId, out HashSet <Node <T, TActivity> > successorNodes))
                {
                    successorNodes = new HashSet <Node <T, TActivity> >();
                    UnsatisfiedSuccessorsLookup.Add(dependencyId, successorNodes);
                }
                successorNodes.Add(node);
            }
            return(true);
        }