public void Update(GameTime gameTime) { GroundLayer?.Update(gameTime); EdgeLayer?.Update(gameTime); BuildingLayer?.Update(gameTime); DecorationLayer?.Update(gameTime); }
public void Update(GameTime gameTime) { if (GroundLayer != null) { GroundLayer.Update(gameTime); } if (EdgeLayer != null) { EdgeLayer.Update(gameTime); } if (BuildingLayer != null) { BuildingLayer.Update(gameTime); } if (DecorationLayer != null) { DecorationLayer.Update(gameTime); } }