public EditorEdgeBoundaryActor(EditorLevel level, XElement data) : base(level, data) { _position = Loader.loadVector2(data.Attribute("position"), Vector2.Zero); _edgeBoundaryType = (EdgeBoundaryType)Loader.loadEnum(typeof(EdgeBoundaryType), data.Attribute("edge_boundary_type"), 0); }
public EditorEdgeBoundaryActor(EditorLevel level) : base(level, ActorType.EdgeBoundary, level.getUnusedActorId()) { _position = _level.controller.worldMouse; _edgeBoundaryType = EdgeBoundaryType.LowerBound; }