public void Run()
        {
            for (int i = 0; i < _players.EntitiesCount; i++)
            {
                var playerPosition = _players.Components1[i].Position;

                var item = _items.GetSecondComponent(x => x.Position == playerPosition);
                if (item == null)
                {
                    continue;
                }

                item.GameObject.SetActive(false);
                int playerEntity = _players.Entities[i];
                switch (item.ItemType)
                {
                case ItemTypes.Food:
                    CreateFoodComponent(playerEntity);
                    break;

                case ItemTypes.Energizer:
                    CreateEnergizerComponent(playerEntity);
                    break;

                default:
                    throw new ArgumentOutOfRangeException();
                }

                item.GameObject = null;
                _ecsWorld.RemoveEntity(item.ItemEntity);
            }
        }