void UpdateEntityName(EcsEntity entity, bool requestComponents)
        {
            var entityId   = entity.GetInternalId();
            var entityName = entityId.ToString("D8");

            if (entity.IsAlive() && requestComponents)
            {
                var count = entity.GetComponentTypes(ref _componentTypesCache);
                for (var i = 0; i < count; i++)
                {
                    entityName = $"{entityName}:{EditorHelpers.GetCleanGenericTypeName (_componentTypesCache[i])}";
                    _componentTypesCache[i] = null;
                }
            }
            EntityGameObjects[entityId].name = entityName;
        }