public EconomyManagerController(EconomySettings settings) { Settings = settings; //BuildPlayerState.OnElementBuildingFinished += UseEssenceToBuild; //PlaceObeliskPlayerState.OnBuildSpotCreated += UseEssenceForBuildSpot; Essence = settings.StartingEssence; //essencePerEnemy = settings.EssencePerWave / waveManager.WaveSettings.EnemiesPerWave; }
public void SetUp() { var treasury = new Treasury(100); var economySettings = new EconomySettings { BaseFarmCost = Cost, BaseMarketplaceCost = Cost, BaseKnightCost = Cost, BaseArcherCost = Cost }; var economy = new Economy(economySettings); mockEndTurnCalculator = new Mock <IEndTurnCalculator>(); kingdom = new Kingdom(treasury, mockEndTurnCalculator.Object, economy); }
public void SetUp() { var costCalculatorSettings = new EconomySettings { BaseFarmCost = BaseFarmCost, BaseKnightCost = BaseKnightCost, BaseArcherCost = BaseArcherCost, BaseMarketplaceCost = BaseMarketplaceCost }; economy = new Economy(costCalculatorSettings); }
public override void LoadDefaults() { Locale = "en"; PrivateMessageFormat = "(From {0}): {1}"; PrivateMessageFormat2 = "(To {0}): {1}"; UnfreezeOnDeath = true; UnfreezeOnQuit = true; AdminBypassWarpCooldown = true; PerWarpPermission = true; WarpCooldown = 5; EnableJoinLeaveMessage = true; EnableUnknownMessage = true; EnableTextCommands = true; EnableDeathMessages = true; EnablePollRunningMessage = true; PollRunningMessageCooldown = 20; ServerFrameRate = -1; // http://docs.unity3d.com/ScriptReference/Application-targetFrameRate.html AutoAnnouncer = new AutoAnnouncer(); AutoAnnouncer.LoadDefaults(); AutoCommands = new AutoCommands(); AutoCommands.LoadDefaults(); AntiSpam = new AntiSpamSettings { Enabled = true, Interval = 3 }; Updater = new UpdaterSettings { CheckUpdates = true, DownloadLatest = true, AlertOnJoin = true }; HomeCommand = new HomeCommandSettings { Cooldown = 30, Delay = 5, CancelWhenMove = true }; WebKits = new WebKitsSettings { Enabled = false, Url = "" }; WebConfig = new WebConfigSettings { Enabled = false, Url = "" }; Kit = new KitSettings { ShowCost = true, ShowCostIfZero = false, CostFormat = "{0}({1}{2})", GlobalCooldown = 0, ResetGlobalCooldownWhenDie = false }; Tpa = new TpaSettings { ExpireDelay = 10, TeleportDelay = 5 }; Economy = new EconomySettings { UseXp = false, UconomyCurrency = "$", XpCurrency = "Xp" }; GiveItemBlacklist = new List <ushort>(); VehicleBlacklist = new List <ushort>(); DisabledCommands = new List <string>(); EnabledSystems = new List <string> { "kits", "warps" }; ItemSpawnLimit = 10; }
public override void LoadDefaults() { Locale = "en"; BackDelay = 10; UnfreezeOnDeath = true; UnfreezeOnQuit = true; EnableJoinLeaveMessage = true; EnableTextCommands = true; EnableDeathMessages = true; ShowPermissionOnErrorMessage = true; SaveCommandCooldowns = false; EnablePollRunningMessage = true; PollRunningMessageCooldown = 20; ServerFrameRate = -1; // http://docs.unity3d.com/ScriptReference/Application-targetFrameRate.html AutoAnnouncer = new AutoAnnouncer(); AutoAnnouncer.LoadDefaults(); AutoCommands = new AutoCommands(); AutoCommands.LoadDefaults(); PrivateMessage = new PrivateMessageSettings { FormatFrom = "(From {0}): {1}", FormatTo = "(To {0}): {1}", FormatSpy = "<gray>Spy: {0} -> {1}: {2}", ConsoleDisplayName = "*console*" }; AntiSpam = new AntiSpamSettings { Enabled = true, Interval = 3 }; Updater = new UpdaterSettings { CheckUpdates = true, DownloadLatest = true, AlertOnJoin = true }; Home = new HomeCommandSettings { TeleportDelay = 5, CancelTeleportWhenMove = true }; Warp = new WarpCommandSettings { TeleportDelay = 5, PerWarpPermission = true, CancelTeleportWhenMove = false }; Kit = new KitSettings { ShowCost = true, ShowCostIfZero = false, CostFormat = "{0}({1}{2})", GlobalCooldown = 0, ResetGlobalCooldownWhenDie = false }; Tpa = new TpaSettings { ExpireDelay = 10, TeleportDelay = 5, CancelTeleportWhenMove = true }; Economy = new EconomySettings { UseXp = false, UconomyCurrency = "$", XpCurrency = "Xp" }; VehicleFeatures = new VehicleFeaturesSettings { RefuelPercentage = 20, RepairPercentage = 70 }; ItemFeatures = new ItemFeaturesSettings { ReloadPercentage = 80, RepairPercentage = 80 }; GiveItemBlacklist = new HashSet <ushort>(); VehicleBlacklist = new HashSet <ushort>(); DisabledCommands = new List <string>(); CommandsToOverride = new HashSet <string>(StringComparer.InvariantCultureIgnoreCase); EnabledSystems = new HashSet <string>(StringComparer.InvariantCultureIgnoreCase) { "kits", "warps" }; ItemSpawnLimit = 10; }
public Economy(EconomySettings settings) { this.settings = settings; SetInitialValues(); }
public static void Initialize() { if (File.Exists(Directory)) { string file = File.ReadAllText(Directory); try { JObject jObj = JObject.Parse(file); instance = new GunGameConfig(); bool hasDefaulted = false; //All basic assignments Assign(jObj, "MinimumPlayers", ref instance.minPlayers, Default.minPlayers, ref hasDefaulted); Assign(jObj, "RoundTime", ref instance.maxRoundTime, Default.maxRoundTime, ref hasDefaulted); Assign(jObj, "BroadcastKills", ref instance.broadcastKills, Default.broadcastKills, ref hasDefaulted); Assign(jObj, "MaxSkills", ref instance.maxSkills, Default.maxSkills, ref hasDefaulted); Assign(jObj, "MuteGlobalChat", ref instance.mutePlayers, Default.mutePlayers, ref hasDefaulted); Assign(jObj, "ForceNoGroups", ref instance.forceNoGroup, Default.forceNoGroup, ref hasDefaulted); Assign(jObj, "DisableCosmetics", ref instance.disableCosmetics, Default.disableCosmetics, ref hasDefaulted); //Assign(jObj, "Lobby", ref instance.safezone, Default.safezone, ref hasDefaulted); //Assign(jObj, "SpawnPositions", ref instance.positions, Default.positions); JObject lobby = (JObject)jObj["Safezone"]; if (lobby != null) { instance.safezone = new SpawnPosition(); ref SpawnPosition lobbySettings = ref instance.safezone; Assign(lobby, "x", ref lobbySettings.x, 0f, ref hasDefaulted); Assign(lobby, "y", ref lobbySettings.y, 0f, ref hasDefaulted); Assign(lobby, "z", ref lobbySettings.z, 0f, ref hasDefaulted); Assign(lobby, "rot", ref lobbySettings.rot, 0f, ref hasDefaulted); } else { instance.safezone = Default.safezone; hasDefaulted = true; } JObject econ = (JObject)jObj["EconomySettings"]; if (econ != null) { instance.econSettings = new EconomySettings(); ref EconomySettings econSettings = ref instance.econSettings; Assign(econ, "Enabled", ref econSettings.enabled, false, ref hasDefaulted); JArray rewards = (JArray)econ["Rewards"]; if (rewards != null) { ref Reward[] rewardsSettings = ref econSettings.rewards; rewardsSettings = new Reward[rewards.Count]; for (int i = 0; i < rewards.Count; i++) { Reward temp = new Reward(); JObject tempObj = (JObject)rewards[i]; Assign(tempObj, "Place", ref temp.place, (byte)0, ref hasDefaulted); Assign(tempObj, "OrdinalIndicator", ref temp.ordinal, string.Empty, ref hasDefaulted); Assign(tempObj, "Reward", ref temp.reward, 0, ref hasDefaulted); rewardsSettings[i] = temp; } }