private void SensorTouchUp(object sender, EchoPointEventArgs e) { lock (m_syncObj) { if (!m_enabled) { return; } if (!m_tracking) { m_detection[0] = e.Point; m_stopwatch.Restart(); m_trackTimer.Start(); m_tracking = true; } else { m_tracking = false; m_trackTimer.Stop(); m_detection[1] = e.Point; CalculateBike(); UpdateUI(); m_stopwatch.Reset(); } } }
private void SensorTouchMove(object sender, EchoPointEventArgs e) { // is in slider range? if (e.Point.Distance >= m_sliderRange.Item1 && e.Point.Distance <= m_sliderRange.Item2) { // we are in the slider // adjust the values double percentage = (e.Point.Distance - m_sliderRange.Item1) / (m_sliderRange.Item2 - m_sliderRange.Item1); AdjustVolume(percentage); } }
private void SensorTouchMove(object sender, EchoPointEventArgs e) { }
private void SensorTouchUp(object sender, EchoPointEventArgs e) { PerformDiscreteInput(e.Point.Distance); }
private void SensorTouchDown(object sender, EchoPointEventArgs e) { // not much to do here }