Exemple #1
0
    private void initObjects()
    {
        int id = 0;

        foreach (ObjectPlaceholder objectPlaceholder in levelData.objects)
        {
            GameObject obj = Instantiate(Resources.Load("Prefabs/Objects/EatableObject", typeof(GameObject))) as GameObject;
            obj.name = objectPlaceholder.getPathName();
            EatableObject script = null;
            if (objectPlaceholder.getModel().Equals(GenericObject.Model.Soft))
            {
                script = obj.AddComponent <SoftObject>();
            }
            else
            if (objectPlaceholder.getModel().Equals(GenericObject.Model.Hard))
            {
                script = obj.AddComponent <HardObject>();
            }

            script.setProperties(objectPlaceholder.getIsOnSomething(), objectPlaceholder.getIsHanging(), objectPlaceholder.getIsHorizontallyFlipped(), objectPlaceholder.getStrengthCoefficient());
            script.setId(id);
            script.setPosition(objectPlaceholder.getCoordinates(), objectPlaceholder.getZIndex());
            script.setName(objectPlaceholder.getName(), objectPlaceholder.getPathName());
            obj.transform.SetParent(this.transform);

            addObjectToRoom(script, objectPlaceholder.getRoomNumber());
            objects.Add(script);
            id++;
        }
    }
Exemple #2
0
        public static bool IsIntersectsCircleVsCircle(EatableObject circle1, EatableObject circle2)
        {
            float deltaX = (circle2.GetCenter().X - circle1.GetCenter().X);
            float deltaY = (circle2.GetCenter().Y - circle1.GetCenter().Y);

            float distanceSquare = (deltaX * deltaX + deltaY * deltaY);

            return(distanceSquare < circle2.shape.Radius * circle2.shape.Radius);
        }
Exemple #3
0
        public override void OnStateEnter()
        {
            Context.Context.ScreenClearColor = Color.Black;

            rand = new Random();
            MapGenerator.GenerateMap(30, 1);
            Random rnd = new Random();


            for (int i = 0; i < 100
                 ; i++)
            {
                VisitorAgent go = new VisitorAgent(new Vector2(50, -80), 1);
                go.MaxHealth = 1;
                go.Name      = "test";
                go.MyTexture = TextureManager.TextureDictionary["testSprite"];
                go.Size      = new Vector2(20, 20);
                Game1.AddGameObject(go);
                agent = go;
                bool foundTile = false;

                while (!foundTile)
                {
                    int x = rnd.Next(1, 39); // creates a number between 1 and 12
                    int y = rnd.Next(1, 39);
                    go.CurrentTile = MapGenerator.Map[x, y];
                    foundTile      = go.CurrentTile.Walkable;
                }
                go.Position = go.CurrentTile.Position;

                //AIActionMoveTo action = new AIActionMoveTo();
                //  action.Target = MapGenerator.Map[x, y];
                // action.MyAgent = go;
                go.Home = go.CurrentTile;
                //  action.SetTarget(MapGenerator.Map[10,10], go);
                // go.JobQueue.Add(action);
                if (i < 100)
                {
                    go.Team = 1;
                }
                else
                {
                    go.Team      = 2;
                    go.MyTexture = TextureManager.TextureDictionary["trump"];
                }
            }

            DrinkObject drink = new DrinkObject();

            drink.MyTexture = TextureManager.TextureDictionary["drinkstand"];

            drink.CurrentTile = MapGenerator.Map[10, 10];
            drink.Position    = new Vector2(500, 500);
            Game1.AddGameObject(drink);



            drink           = new DrinkObject();
            drink.MyTexture = TextureManager.TextureDictionary["drinkstand"];

            drink.CurrentTile = MapGenerator.Map[30, 30];
            drink.Position    = new Vector2(1500, 1500);
            Game1.AddGameObject(drink);



            EatableObject eat = new EatableObject();

            eat.MyTexture = TextureManager.TextureDictionary["burgerstand"];

            eat.CurrentTile = MapGenerator.Map[20, 20];
            eat.Position    = new Vector2(1000, 1000);
            Game1.AddGameObject(eat);



            eat           = new EatableObject();
            eat.MyTexture = TextureManager.TextureDictionary["burgerstand"];

            eat.CurrentTile = MapGenerator.Map[15, 15];
            eat.Position    = new Vector2(750, 750);
            Game1.AddGameObject(eat);


            Tile t = MapGenerator.GetTileAtPosition(new Vector2(0, 0));

            t = MapGenerator.GetTileAtPosition(new Vector2(120, 60));
            t = MapGenerator.GetTileAtPosition(new Vector2(320, 418));



            ToiletObject to = new ToiletObject();

            to.MyTexture = TextureManager.TextureDictionary["toilet"];

            to.CurrentTile = MapGenerator.Map[15, 25];
            to.Position    = new Vector2(750, 1250);
            Game1.AddGameObject(to);



            Bin bin = new Bin();

            bin.CurrentTile = MapGenerator.Map[12, 12];
            bin.Position    = new Vector2(600, 600);
            Game1.AddGameObject(bin);



            JanitorAgent j = new JanitorAgent(new Vector2(50, -80), 1);

            j.MaxHealth = 1;
            j.Name      = "test";
            j.MyTexture = TextureManager.TextureDictionary["trump"];
            j.Size      = new Vector2(20, 20);
            Game1.AddGameObject(j);
            bool found = false;

            while (!found)
            {
                int x = rnd.Next(1, 39); // creates a number between 1 and 12
                int y = rnd.Next(1, 39);
                j.CurrentTile = MapGenerator.Map[x, y];
                found         = j.CurrentTile.Walkable;
            }
            j.Position = j.CurrentTile.Position;

            //AIActionMoveTo action = new AIActionMoveTo();
            //  action.Target = MapGenerator.Map[x, y];
            // action.MyAgent = go;
            j.Home = j.CurrentTile;



            JanitorAgent j2 = new JanitorAgent(new Vector2(50, -80), 1);

            j2.MaxHealth = 1;
            j2.Name      = "test";
            j2.MyTexture = TextureManager.TextureDictionary["trump"];
            j2.Size      = new Vector2(20, 20);
            Game1.AddGameObject(j2);
            bool found3 = false;

            while (!found3)
            {
                int x = rnd.Next(1, 39); // creates a number between 1 and 12
                int y = rnd.Next(1, 39);
                j2.CurrentTile = MapGenerator.Map[x, y];
                found3         = j2.CurrentTile.Walkable;
            }
            j2.Position = j2.CurrentTile.Position;

            //AIActionMoveTo action = new AIActionMoveTo();
            //  action.Target = MapGenerator.Map[x, y];
            // action.MyAgent = go;
            j2.Home = j2.CurrentTile;
        }