//public static EasyVoiceSettings.AudioImportSettings.SampleRate SampleRate(AudioSampleRateSetting sampleRate) //{ // switch (sampleRate) // { // case AudioSampleRateSetting.PreserveSampleRate: // return EasyVoiceSettings.AudioImportSettings.SampleRate.PreserveSampleRate; // case AudioSampleRateSetting.OptimizeSampleRate: // return EasyVoiceSettings.AudioImportSettings.SampleRate.OptimizeSampleRate; // case AudioSampleRateSetting.OverrideSampleRate: // return EasyVoiceSettings.AudioImportSettings.SampleRate.OverrideSampleRate; // default: // return EasyVoiceSettings.AudioImportSettings.SampleRate.PreserveSampleRate; // Unity has a new value? // } //} public static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) { // This will make sure that if any changed assets match our lines, then these lines will have their clip/file name re-checked for issues (or no more issues) if (EasyVoiceSettings.instance != null && EasyVoiceSettings.instance.data != null) // we are not yet initialized? { EasyVoiceDataAsset data = EasyVoiceSettings.instance.data; for (int lineIndex = 0; lineIndex < data.LineCount(); lineIndex++) { //string assetFileName, fullFileName; //EasyVoiceClipCreator.GenerateFullFileName(lineIndex, out assetFileName, out fullFileName); //if ((deletedAssets != null && deletedAssets.Contains(assetFileName)) || // (movedAssets != null && movedAssets.Contains(assetFileName)) || // (importedAssets != null && importedAssets.Contains(assetFileName)) || // (movedFromAssetPaths != null && movedFromAssetPaths.Contains(assetFileName))) //{ -- WE CAN'T RELY ON THIS, IT DOESN'T TELL US WHAT THE FILE NAME *WAS* (and keeping this cached is an overkill imo) EasyVoiceIssueChecker.VerifyFileNameOrClip(lineIndex); // break; //} } } }
private static void VerifyFileNameOrClip(int index, bool allowFurtherCalls) { verifyCount++; EasyVoiceDataAsset data = EasyVoiceSettings.instance.data; // readability data.SetIssue(index, LineIssue.badFileName, !ValidFileName(data.GetFileName(index))); // CLear all issues that we can possibly set in the loops below data.SetIssue(index, LineIssue.duplicateBaseFileName, false); data.SetIssue(index, LineIssue.duplicateAssetFileName, false); data.SetIssue(index, LineIssue.clashingExistingAsset, false); data.SetIssue(index, LineIssue.duplicateClipReference, false); //Debug.Log("Clearing line " + index + " file name or clip issues"); AudioClip ourClip = data.GetClip(index); string ourAssetFileName, ourFullFileName; EasyVoiceClipCreator.GenerateFullFileName(index, out ourAssetFileName, out ourFullFileName); if (ourClip == null) { string ourFileName = data.GetFileNameOrDefault(index); for (int otherIndex = 0; otherIndex < data.LineCount(); otherIndex++) { if (otherIndex == index) { continue; } if (data.GetClip(otherIndex) == null) { // Check for duplicate file names -- another line has the same file name as us if (ourFileName == data.GetFileNameOrDefault(otherIndex)) { data.SetIssue(index, LineIssue.duplicateBaseFileName, true); if (allowFurtherCalls) { // Recheck the other file as well now, because we probably just clashed it VerifyFileNameOrClip(otherIndex, false); } } else { // Recheck existing lines with duplicate issue, in case we were the one causing it if (allowFurtherCalls) { if (data.HasIssue(otherIndex, LineIssue.duplicateBaseFileName)) { VerifyFileNameOrClip(otherIndex, false); } } } } else { string otherAssetFileName, otherFullFileName; EasyVoiceClipCreator.GenerateFullFileName(otherIndex, out otherAssetFileName, out otherFullFileName); // TODO: cache? // Check for clashing clip names -- another line has a clip name+path the same as our potential file path if (ourAssetFileName == otherAssetFileName) { data.SetIssue(index, LineIssue.duplicateAssetFileName, true); if (allowFurtherCalls) { // Recheck the other file as well now, because we probably just clashed it VerifyFileNameOrClip(otherIndex, false); } } else { // Recheck existing lines with clashing file name issue, in case we were the one causing it if (allowFurtherCalls) { if (data.HasIssue(otherIndex, LineIssue.duplicateAssetFileName)) { VerifyFileNameOrClip(otherIndex, false); } } } } } if (!data.HasIssue(index, LineIssue.duplicateAssetFileName)) // below issue is implied if already clashing another line with that asset, performance { // Check for clashing existing assets -- an asset already exists at the path that "our" asset will potentially be created at Object foundAsset = (Object)AssetDatabase.LoadAssetAtPath(ourAssetFileName, typeof(Object)); if (foundAsset != null) { data.SetIssue(index, LineIssue.clashingExistingAsset, true); } } } else { for (int otherIndex = 0; otherIndex < data.LineCount(); otherIndex++) { if (otherIndex == index) { continue; } if (data.GetClip(otherIndex) != null) { // Check for duplicate clip references -- another line has the same clip as we do if (ourClip == data.GetClip(otherIndex)) { data.SetIssue(index, LineIssue.duplicateClipReference, true); if (allowFurtherCalls) { // Recheck the other file as well now, because we probably just clashed it VerifyFileNameOrClip(otherIndex, false); } } else { // Recheck existing lines with duplicate clip issue, in case we were the one causing it if (allowFurtherCalls) { if (data.HasIssue(otherIndex, LineIssue.duplicateClipReference)) { VerifyFileNameOrClip(otherIndex, false); } } } } else { // Check for clashing clip names -- another line has a the same potential file path as our clip name+path string otherAssetFileName, otherFullFileName; EasyVoiceClipCreator.GenerateFullFileName(otherIndex, out otherAssetFileName, out otherFullFileName); // TODO: cache? if (ourAssetFileName == otherAssetFileName) { data.SetIssue(index, LineIssue.duplicateAssetFileName, true); if (allowFurtherCalls) { // Recheck the other file as well now, because we probably just clashed it VerifyFileNameOrClip(otherIndex, false); } } else { // Recheck existing lines with clashing file name issue, in case we were the one causing it if (allowFurtherCalls) { if (data.HasIssue(otherIndex, LineIssue.duplicateAssetFileName)) { VerifyFileNameOrClip(otherIndex, false); } } } } } } }