public bool GetTriggerEnable(string triggerName) { EasyTouchReceiver r = GetTrigger(triggerName); if (r != null) { return(r.enable); } else { return(false); } }
public bool SetTriggerEnable(string triggerName, bool value) { EasyTouchReceiver r = GetTrigger(triggerName); if (r != null) { r.enable = value; return(true); } else { return(false); } }
public void AddTrigger(EasyTouch.EventName ev) { EasyTouchReceiver r = new EasyTouchReceiver(); r.enable = true; r.restricted = true; r.eventName = ev; r.gameObject =null; r.otherReceiver = false; r.name = "New trigger"; receivers.Add( r ); if (Application.isPlaying){ UnsubscribeEasyTouchEvent(); SubscribeEasyTouchEvent(); } }
public void AddTrigger(EasyTouch.EventName ev) { EasyTouchReceiver r = new EasyTouchReceiver(); r.enable = true; r.restricted = true; r.eventName = ev; r.gameObject = null; r.otherReceiver = false; r.name = "New trigger"; receivers.Add(r); if (Application.isPlaying) { UnsubscribeEasyTouchEvent(); SubscribeEasyTouchEvent(); } }