Exemple #1
0
    // Update is called once per frame
    void FixedUpdate()
    {
        // float rotate = lookRotate.MoveInput().x;

        lookRotate.Rotate(transform, rotateSpeed);

        //print (xRotation);
    }
Exemple #2
0
    void FixedUpdate()
    {
        GetComponent <Rigidbody>().velocity = moveJoy.MoveInput() * speed;                              //Move rigidbody;
        moveJoy.Rotate(transform, 15.0F);                                                               //Rotate rigidbody;
        rotateJoy.Rotate(Gun, 15.0F);                                                                   //Rotate gun;

        if (rotateJoy.IsPressed())                                                                      //Shooting;
        {
            Shoot();
        }
    }