// Update is called once per frame void FixedUpdate() { // float rotate = lookRotate.MoveInput().x; lookRotate.Rotate(transform, rotateSpeed); //print (xRotation); }
void FixedUpdate() { GetComponent <Rigidbody>().velocity = moveJoy.MoveInput() * speed; //Move rigidbody; moveJoy.Rotate(transform, 15.0F); //Rotate rigidbody; rotateJoy.Rotate(Gun, 15.0F); //Rotate gun; if (rotateJoy.IsPressed()) //Shooting; { Shoot(); } }