// Start is called before the first frame update void Start() { GameEventManager gameEventManager = EasyGetter.GetGameEventManager(); resumeEvent = new EscHit(); gameEventManager.AddEvent(GameEventType.EscHit, resumeEvent); }
// Start is called before the first frame update void Start() { eventsManager = EasyGetter.GetUIEventsManager(); eventsManager.AddListener(EventType.ChangeSceneEvent, ChangeScene); eventsManager.AddListener(EventType.ExitGameEvent, HandleExitEvent); eventsManager.AddListener(EventType.PauseGameEvent, goToOptions); }
// Start is called before the first frame update void Start() { gameObject.SetActive(activated); GameEventManager gameEventManager = EasyGetter.GetGameEventManager(); gameEventManager.AddListener(GameEventType.EscHit, escHit); }
// Start is called before the first frame update void Start() { globalManager = EasyGetter.GetGlobalManager(); boxCleaner = globalManager.GetComponent <BoxCleaner>(); uiEventsManager = globalManager.GetComponent <EventsManager>(); uiEventsManager.AddListener(EventType.GoBackMainEvent, HandleGoBackMainEvent); }
// Start is called before the first frame update void Start() { GameEventManager gameEventManager = EasyGetter.GetGameEventManager(); gameEventManager.AddEvent(GameEventType.UpArrowHit, upArrowHit); gameEventManager.AddEvent(GameEventType.DownArrowHit, downArrowHit); gameEventManager.AddEvent(GameEventType.LeftArrowHit, leftArrowHit); gameEventManager.AddEvent(GameEventType.RightArrowHit, rightArrowHit); gameEventManager.AddEvent(GameEventType.EscHit, escHit); testAddListener(gameEventManager); }
// Start is called before the first frame update void Start() { GameEventManager gameEventManager = EasyGetter.GetGameEventManager(); gameEventManager.AddListener(GameEventType.EscHit, escHit); }
// Start is called before the first frame update void Start() { eventsManager = EasyGetter.GetUIEventsManager(); goToOptions = new PauseEvent(); eventsManager.AddEvent(EventType.PauseGameEvent, goToOptions); }
// Start is called before the first frame update void Start() { eventsManager = EasyGetter.GetUIEventsManager(); goToSkills = new SceneChangeEvent(); eventsManager.AddEvent(EventType.ChangeSceneEvent, goToSkills); }
// Start is called before the first frame update void Start() { quit = new GoBackMainEvent(); eventsManager = EasyGetter.GetUIEventsManager(); eventsManager.AddEvent(EventType.GoBackMainEvent, quit); }
// Start is called before the first frame update void Start() { eventsManager = EasyGetter.GetUIEventsManager(); start = new SceneChangeEvent(); eventsManager.AddEvent(EventType.ChangeSceneEvent, start); }
// Start is called before the first frame update void Start() { eventsManager = EasyGetter.GetUIEventsManager(); exit = new ExitGameEvent(); eventsManager.AddEvent(EventType.ExitGameEvent, exit); }