Exemple #1
0
    // Start is called before the first frame update
    void Start()
    {
        GameEventManager gameEventManager = EasyGetter.GetGameEventManager();

        resumeEvent = new EscHit();
        gameEventManager.AddEvent(GameEventType.EscHit, resumeEvent);
    }
 // Start is called before the first frame update
 void Start()
 {
     eventsManager = EasyGetter.GetUIEventsManager();
     eventsManager.AddListener(EventType.ChangeSceneEvent, ChangeScene);
     eventsManager.AddListener(EventType.ExitGameEvent, HandleExitEvent);
     eventsManager.AddListener(EventType.PauseGameEvent, goToOptions);
 }
    // Start is called before the first frame update
    void Start()
    {
        gameObject.SetActive(activated);
        GameEventManager gameEventManager = EasyGetter.GetGameEventManager();

        gameEventManager.AddListener(GameEventType.EscHit, escHit);
    }
Exemple #4
0
 // Start is called before the first frame update
 void Start()
 {
     globalManager   = EasyGetter.GetGlobalManager();
     boxCleaner      = globalManager.GetComponent <BoxCleaner>();
     uiEventsManager = globalManager.GetComponent <EventsManager>();
     uiEventsManager.AddListener(EventType.GoBackMainEvent, HandleGoBackMainEvent);
 }
Exemple #5
0
    // Start is called before the first frame update
    void Start()
    {
        GameEventManager gameEventManager = EasyGetter.GetGameEventManager();

        gameEventManager.AddEvent(GameEventType.UpArrowHit, upArrowHit);
        gameEventManager.AddEvent(GameEventType.DownArrowHit, downArrowHit);
        gameEventManager.AddEvent(GameEventType.LeftArrowHit, leftArrowHit);
        gameEventManager.AddEvent(GameEventType.RightArrowHit, rightArrowHit);
        gameEventManager.AddEvent(GameEventType.EscHit, escHit);
        testAddListener(gameEventManager);
    }
Exemple #6
0
    // Start is called before the first frame update
    void Start()
    {
        GameEventManager gameEventManager = EasyGetter.GetGameEventManager();

        gameEventManager.AddListener(GameEventType.EscHit, escHit);
    }
Exemple #7
0
 // Start is called before the first frame update
 void Start()
 {
     eventsManager = EasyGetter.GetUIEventsManager();
     goToOptions   = new PauseEvent();
     eventsManager.AddEvent(EventType.PauseGameEvent, goToOptions);
 }
 // Start is called before the first frame update
 void Start()
 {
     eventsManager = EasyGetter.GetUIEventsManager();
     goToSkills    = new SceneChangeEvent();
     eventsManager.AddEvent(EventType.ChangeSceneEvent, goToSkills);
 }
 // Start is called before the first frame update
 void Start()
 {
     quit          = new GoBackMainEvent();
     eventsManager = EasyGetter.GetUIEventsManager();
     eventsManager.AddEvent(EventType.GoBackMainEvent, quit);
 }
Exemple #10
0
 // Start is called before the first frame update
 void Start()
 {
     eventsManager = EasyGetter.GetUIEventsManager();
     start         = new SceneChangeEvent();
     eventsManager.AddEvent(EventType.ChangeSceneEvent, start);
 }
Exemple #11
0
 // Start is called before the first frame update
 void Start()
 {
     eventsManager = EasyGetter.GetUIEventsManager();
     exit          = new ExitGameEvent();
     eventsManager.AddEvent(EventType.ExitGameEvent, exit);
 }