private void CustomActivity() { waterShotMissSprayEmitter.TimedEmit(); waterShotMissWakeEmitter.TimedEmit(); groundShotMissEmitter.TimedEmit(); DoLifeCountdown(); }
private void CustomActivity() { if (SinkSprite.JustCycled) { SinkSprite.Visible = false; } if (ExplodeSprite.JustCycled) { ExplodeSprite.Visible = false; } ripples.TimedEmit(); DoLifeCountdown(); }