static int _s_set_Injections(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Easy.FrameUnity.LuaBehaviour __cl_gen_to_be_invoked = (Easy.FrameUnity.LuaBehaviour)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.Injections = (Easy.FrameUnity.Injection[])translator.GetObject(L, 2, typeof(Easy.FrameUnity.Injection[])); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _g_get_HotfixUIDic(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Easy.FrameUnity.LuaBehaviour __cl_gen_to_be_invoked = (Easy.FrameUnity.LuaBehaviour)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.HotfixUIDic); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _s_set_HotfixUIDic(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Easy.FrameUnity.LuaBehaviour __cl_gen_to_be_invoked = (Easy.FrameUnity.LuaBehaviour)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.HotfixUIDic = (System.Collections.Generic.Dictionary <string, UnityEngine.GameObject>)translator.GetObject(L, 2, typeof(System.Collections.Generic.Dictionary <string, UnityEngine.GameObject>)); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { Easy.FrameUnity.LuaBehaviour __cl_gen_ret = new Easy.FrameUnity.LuaBehaviour(); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Easy.FrameUnity.LuaBehaviour constructor!")); }