static int _s_set_Injections(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Easy.FrameUnity.LuaBehaviour __cl_gen_to_be_invoked = (Easy.FrameUnity.LuaBehaviour)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.Injections = (Easy.FrameUnity.Injection[])translator.GetObject(L, 2, typeof(Easy.FrameUnity.Injection[]));
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
        static int _g_get_HotfixUIDic(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Easy.FrameUnity.LuaBehaviour __cl_gen_to_be_invoked = (Easy.FrameUnity.LuaBehaviour)translator.FastGetCSObj(L, 1);
                translator.Push(L, __cl_gen_to_be_invoked.HotfixUIDic);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
        static int _s_set_HotfixUIDic(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Easy.FrameUnity.LuaBehaviour __cl_gen_to_be_invoked = (Easy.FrameUnity.LuaBehaviour)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.HotfixUIDic = (System.Collections.Generic.Dictionary <string, UnityEngine.GameObject>)translator.GetObject(L, 2, typeof(System.Collections.Generic.Dictionary <string, UnityEngine.GameObject>));
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    Easy.FrameUnity.LuaBehaviour __cl_gen_ret = new Easy.FrameUnity.LuaBehaviour();
                    translator.Push(L, __cl_gen_ret);

                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to Easy.FrameUnity.LuaBehaviour constructor!"));
        }