public void LoadData() { CoinScript.SetScore(PlayerPrefs.GetInt("Score")); //PlayerThrow.SetNumberOfBones(PlayerPrefs.GetInt("Bones")); NeoHealthSystemScript.SetNumberOfCurrentLifes(PlayerPrefs.GetInt("Health")); Player.GetComponent <MovementScript>().SetTime(PlayerPrefs.GetFloat("Timer")); EasterEggs_Script.SetEasterEggs(PlayerPrefs.GetInt("Eggs")); }
private void Start() { Player = GameObject.FindGameObjectWithTag("Player"); CoinsCollected = CoinScript.GetScore(); EasterEggsCollected = EasterEggs_Script.GetEasterEggs(); UnusedBones = Player.GetComponent <ThrowBoneScript>().GetNumberOfBones(); LifesSaved = NeoHealthSystemScript.GetNumberOfCurrentLifes(); TimeInGame = MovementScript.TimeSpentInGame; PickedCoins.text = $"Coins: {CoinsCollected}"; LeftBones.text = $"Left bones: {UnusedBones}"; PickedEasterEggs.text = $"Easter eggs: {EasterEggsCollected}"; LeftLifes.text = $"Lifes: {LifesSaved}"; KilledDinosaurus.text = $"Kills: {DeathDinosaurus}"; Timer.text = $"Time: {TimeInGame}"; }
public void SaveData() { int CurrentScore = CoinScript.GetScore(); //int CurrentBones = PlayerThrow.GetNumberOfBones(); //Debug.Log($"Bones: {CurrentBones}"); int CurrentEggs = EasterEggs_Script.GetEasterEggs(); int CurrentHealth = NeoHealthSystemScript.GetNumberOfCurrentLifes(); float Timer = Player.GetComponent <MovementScript>().GetTime(); //Debug.Log($"Current Health : {CurrentHealth}"); PlayerPrefs.SetInt("Score", CurrentScore); //PlayerPrefs.SetInt("Bones", CurrentBones); PlayerPrefs.SetInt("Health", CurrentHealth); PlayerPrefs.SetInt("Eggs", CurrentEggs); PlayerPrefs.SetFloat("Timer", Timer); PlayerPrefs.Save(); }