public static IDirection CreateDirection(char _direction) { IDirection roverDirection = null; switch (_direction) { case 'N': roverDirection = new NorthDirection(); break; case 'W': roverDirection = new WestDirection(); break; case 'S': roverDirection = new SouthDirection(); break; case 'E': roverDirection = new EastDirection(); break; default: break; } return(roverDirection); }
public void When_Given_Coordinates_Then_It_Should_Remapping_EastDirection(int x, int y, int calc) { IDirection direction = new EastDirection(); var result = direction.Remapping(new Coordinate(x, y)); result.X.Should().Be(calc); }
public void EastDirection_has_correct_name() { // Act var direction = new EastDirection(); // Assert Assert.AreEqual("East", direction.Direction, "The travel direction was not correctly assigned."); }
public void When_Given_Direction_and_Coordinates_Then_It_Should_MoveCommand_Execute(int x, int y) { ICoordinate coordinate = new Coordinate(x, y); IDirection direction = new EastDirection(); ICommand command = new MoveCommand(direction, coordinate); var result = command.Execute(); result.Should().NotBeNull(); result.Coordinate.Should().NotBeNull(); result.Direction.Should().NotBeNull(); }
public void EastDirection_has_correct_reverse_direction() { // Arrange var direction = new EastDirection(); // Act ITravelDirection reverseDirection = direction.GetOppositeDirection(); // Assert Assert.AreEqual("West", reverseDirection.Direction, "The opposite travel direction was not correctly returned."); }
public void Given_EastDirection_When_TurnRight_Then_DirectionShouldBeSouth() { // Arrange EastDirection eastDirection = new EastDirection(); // Act IDirection newDirection = eastDirection.TurnRight(); // Assert newDirection.Should().BeOfType <SouthDirection>(); }
public void Given_EastDirection_When_MoveBackward_Then_ShouldMoveOneUnitLeft() { // Arrange EastDirection eastDirection = new EastDirection(); // Act Position position = Position.Origin; Position newPosition = eastDirection.MoveBackward(position); // Assert newPosition.Should().BeEquivalentTo(new Position(-1, 0)); }
public void SetUp() { eastDirection = new EastDirection(); }