Exemple #1
0
 public Tween(float duration, EasingType easingType, EasingPhase easingPhase, System.Action <float> applyTransition, System.Action endTransition = null)
 {
     this.duration        = duration;
     this.easingType      = easingType;
     this.easingPhase     = easingPhase;
     this.applyTransition = applyTransition;
     this.endTransition   = endTransition;
 }
 /// <summary>
 /// Get the easing fuction.
 /// </summary>
 /// <returns>The easing fuction.</returns>
 /// <param name="type">Easing type.</param>
 /// <param name="phase">Easing phase.</param>
 public static EasingFunction GetEasingFuction(EasingType type, EasingPhase phase)
 {
     return(EasingFunctions[(int)type * 3 + (int)phase]);
 }
 /// <summary>
 /// Calculate the eased value from 0 to 1.
 /// </summary>
 /// <param name="type">Easing type.</param>
 /// <param name="phase">Easing phase.</param>
 /// <param name="time">Current time.</param>
 /// <param name="duration">Total duration.</param>
 public static float Ease(EasingType type, EasingPhase phase, double time, double duration = 1)
 {
     return((float)GetEasingFuction(type, phase)(0, 1, time, duration));
 }