public Tween(Easing.EasingFn easing, float startingValue, Action <float> setter, float valueChange, double duration) { Easing = easing; ValueChange = valueChange; StartingValue = startingValue; Duration = duration; _setter = setter; }
public Animator(Easing.EasingFn easing, float startingValue, Action <float> setter, float valueChange, double duration) { Easing = easing; ValueChange = valueChange; StartingValue = startingValue; Duration = duration; _setter = setter; State = AnimatorState.Animating; }
private EasingFunction(string name, Easing.EasingFn apply) { Name = name; Apply = apply; }