private void CheckOtherKeys()
    {
        if (Input.GetKeyDown(KeyCode.C))
        {
            ClearAllBuildings();
            if (cor != null)
            {
                StopCoroutine(cor);
                inGeneration = false;
            }
        }

        if (Input.GetKeyDown(KeyCode.E))
        {
            currentPlanet.ApplyEarthPresetBack();
            currentPlanet.Generate();
            manager.SetTitle(gameObject.name);
        }
    }