Exemple #1
0
    // ------
    public void SetUpgradeType(E_WeaponUpgradeID upgrade)
    {
        string name = "";

        switch (upgrade)
        {
        case E_WeaponUpgradeID.Dispersion:
            name = "Accuracy";
            break;

        case E_WeaponUpgradeID.AimingFov:
            name = "AimingFov";
            break;

        case E_WeaponUpgradeID.BulletSpeed:
            name = "BulletSpeed";
            break;

        case E_WeaponUpgradeID.ClipSize:
            name = "ClipSize";
            break;

        case E_WeaponUpgradeID.Damage:
            name = "Damage";
            break;

        case E_WeaponUpgradeID.AmmoSize:
            name = "Homing";
            break;

        case E_WeaponUpgradeID.Silencer:
            name = "Silencer";
            break;

        case E_WeaponUpgradeID.FireTime:
            name = "FireRate";
            break;

        default:
            Debug.LogWarning("Error: E_WeaponUpgradeID " + upgrade + " is not handled by the switch!");
            break;
        }

        SetColors();
        Images.State = name;
    }
Exemple #2
0
    // ------
    float GetModificator(E_WeaponUpgradeID upgradeID, bool checkOwnership)
    {
        float modif = 1.0f;

        if (weaponID == E_WeaponID.None)
        {
            return(0);
        }

        int upgradeNum = GetNumOfUpgrades();

        for (int i = 0; i < upgradeNum; i++)
        {
            WeaponSettings.Upgrade upgrade = GetUpgrade(i);
            if ((upgrade.ID == upgradeID) && (!checkOwnership || OwnsUpgrade(i)))
            {
                modif += upgrade.Modifier;
            }
        }
        return(modif);
    }
 // -----
 public bool OwnsWeaponUpgrade(E_WeaponID weaponID, E_WeaponUpgradeID upgradeID)
 {
     foreach (PPIWeaponData weapon in Weapons)
     {
         if (weapon.ID == weaponID)
         {
             List <WeaponUpgrade> upgrades = weapon.Upgrades;
             if (upgrades != null)
             {
                 for (int j = 0; j < upgrades.Count; j++)
                 {
                     if (upgradeID == upgrades[j].ID)
                     {
                         return(true);
                     }
                 }
             }
             return(false);
         }
     }
     return(false);
 }