// GAME FLOW METHODS private void StartNewturn() { ActivePlayer.StartOfTurn(); NonActivePlayer.StartOfTurn(); E_TurnStart.Invoke(); ActivePlayer.DoIncome(); ActivePlayer.DrawCard(); }
// called when recieving end turn message public void startTurnForOnline() { if (gameMode != GameMode.online) { throw new Exception("Only call this for online play"); } // trigger end turn effects E_TurnEnd.Invoke(); // re enable end turn endTurnButton.gameObject.SetActive(true); // do income and trigger effects SwitchActivePlayer(); Player localPlayer = NetInterface.Get().localPlayer; localPlayer.StartOfTurn(); localPlayer.DoIncome(); localPlayer.DrawCard(); E_TurnStart.Invoke(); // unlock local player NetInterface.Get().localPlayer.RemoveLock(activePlayerLock); }