Exemple #1
0
 public NetworkPacket(E_TYPE type, int turn, string uuid, TurnData.TurnData turnData)
 {
     this.Type     = type;
     this.Turn     = turn;
     this.uuid     = uuid;
     this.TurnData = turnData;
 }
Exemple #2
0
    public ChipData(int nID, string szName, int nValue, E_TYPE eType, E_TYPE eType2, int nMemory,
                    E_CHIPLABEL eChipLabel, E_CHIPTYPE eChipType, string szFileName, GameObject objType,
                    int nImgResourceID, int nImgID,
                    int nIconResourceID, int nIconID,
                    int nCodeIndex, char cCode, int nAnimIndex, bool bSelected)
    {
        this.nID    = nID;
        this.szName = szName;

        this.nValue  = nValue;
        this.eType   = eType;
        this.eType2  = eType2;
        this.nMemory = nMemory;

        this.eChipLabel = eChipLabel;
        this.eChipType  = eChipType;
        this.szFileName = szFileName;
        this.objType    = objType;

        this.nImgResourceID = nImgResourceID;
        this.nImgID         = nImgID;

        this.nIconResourceID = nIconResourceID;
        this.nIconID         = nIconID;

        this.nCodeIndex = nCodeIndex;
        this.cCode      = cCode;
        this.nAnimIndex = nAnimIndex;
        this.bSelected  = false;
    }
Exemple #3
0
 public UnitAtk(int nID, int nDmg, float fSpeed, E_TYPE eType, GameObject objType)
 {
     this.nID     = nID;
     this.nDmg    = nDmg;
     this.fSpeed  = fSpeed;
     this.eType   = eType;
     this.objType = objType;
 }
Exemple #4
0
    public void Init(E_TYPE e_type)
    {
        var pos = Vector3.zero;

        switch (e_type)
        {
        //上
        case E_TYPE.UP:
            pos.x = Random.Range(
                -s_respawnPosition.x, s_respawnPosition.x);
            pos.y     = o_respawnPosition.y;
            direction = Vector2.down;
            break;

        // 下
        case E_TYPE.DOWN:
            pos.x = Random.Range(
                -s_respawnPosition.x, s_respawnPosition.x);
            pos.y     = -o_respawnPosition.y;
            direction = Vector2.up;
            break;

        // 右
        case E_TYPE.RIGHT:
            pos.x = o_respawnPosition.x;
            pos.y = Random.Range(
                -s_respawnPosition.y, s_respawnPosition.y);
            direction = Vector2.left;
            break;

        // 左
        case E_TYPE.LEFT:
            pos.x = -o_respawnPosition.x;
            pos.y = Random.Range(
                -s_respawnPosition.y, s_respawnPosition.y);
            direction = Vector2.right;
            break;
        }
        transform.localPosition = pos;
    }
Exemple #5
0
 protected virtual void Awake()
 {
     m_Type = E_TYPE.NONE;
 }