Exemple #1
0
    private void ToUpRush(E_PterosaurState state)
    {
        pathIndex      = 0;
        animator.speed = 1;
        pState         = state;
        pterosaurBehaviour.EnterInvincible(false);
        pterosaurBehaviour.ClearHitPoint();
        if (pState == E_PterosaurState.UpRush0)
        {
            a_info.name = "attack_claw1";
            a_info.id   = 21;

            path.Clear();
            Vector3 pos = pterosaurBehaviour.transform.position + pterosaurBehaviour.transform.forward * Random.Range(2.0f, 3.0f) + pterosaurBehaviour.transform.up * Random.Range(3.0f, 5.0f);
            path.Add(pos);
            pos += -4 * pterosaurBehaviour.transform.right - 4 * pterosaurBehaviour.transform.forward;
            path.Add(pos);
            path.Add(fixedPos);
        }
        else if (pState == E_PterosaurState.UpRush1)
        {
            a_info.name = "attack_beat1";
            a_info.id   = 20;

            path.Clear();
            Vector3 pos = pterosaurBehaviour.transform.position + pterosaurBehaviour.transform.forward * Random.Range(4.0f, 5.0f) + pterosaurBehaviour.transform.up * Random.Range(3.0f, 5.0f);
            path.Add(pos);
            pos += -3 * pterosaurBehaviour.transform.right - 4 * pterosaurBehaviour.transform.forward;
            path.Add(pos);
            path.Add(fixedPos);
        }
    }
Exemple #2
0
    private void ToUpRush(E_PterosaurState state)
    {
        pathIndex      = 0;
        animator.speed = 1;
        pState         = state;
        pterosaurBehaviour.EnterInvincible(false);
        pterosaurBehaviour.ClearHitPoint();

        path.Clear();
        Vector3 pos = pterosaurBehaviour.transform.position + pterosaurBehaviour.transform.forward * Random.Range(2.0f, 3.0f) + pterosaurBehaviour.transform.up * Random.Range(3.0f, 5.0f);

        path.Add(pos);
        pos += -5 * pterosaurBehaviour.transform.right - 6 * pterosaurBehaviour.transform.forward;
        path.Add(pos);
    }
Exemple #3
0
    private void UseSkill(E_PterosaurState skill)
    {
        canUpdateSkill = false;
        pterosaurBehaviour.EnterInvincible();
        switch (skill)
        {
        case E_PterosaurState.Rain:
            pState = E_PterosaurState.Rain;
            break;

        case E_PterosaurState.Claw:
            pState = E_PterosaurState.Claw;
            break;

        case E_PterosaurState.Beat:
            pState = E_PterosaurState.Beat;
            break;
        }
    }
Exemple #4
0
    private void ToUpRush(E_PterosaurState state)
    {
        ioo.cameraManager.PlayCPA();

        pathIndex      = 0;
        animator.speed = 1;
        pState         = state;
        pterosaurBehaviour.EnterInvincible(false);
        pterosaurBehaviour.ClearHitPoint();
        a_info.name = "attack_beat1";
        a_info.id   = 20;

        path.Clear();
        Vector3 pos = pterosaurBehaviour.transform.position + pterosaurBehaviour.transform.forward * Random.Range(2.0f, 3.0f) + pterosaurBehaviour.transform.up * Random.Range(3.0f, 5.0f);

        path.Add(pos);
        pos += -5 * pterosaurBehaviour.transform.right - 6 * pterosaurBehaviour.transform.forward;
        path.Add(pos);
        path.Add(new Vector3(139.696f, 17.0503f, 60.164f));
    }
Exemple #5
0
 public PterosaurSkill(E_PterosaurState _skill, float _time = -1)
 {
     skill    = _skill;
     time     = _time;
     coolTime = _time;
 }