public void Reset(E_FactType newType) { FactType = newType; //m_TimeCreated = Time.timeSinceLevelLoad; Belief = 0; Position = Vector3.zero; Direction = Vector3.zero; Agent = null; Deleted = false; m_DataTypesSet.SetAll(false); }
public Fact(E_FactType type) { FactType = type; m_TotalNumberOfFacts++; }