//Unity Lifecycle=================================================================
 private void Awake()
 {
     LevelManager.OnEditFuel += EditFuel;
     LevelManager.OnInitialiseLevel += InitialiseRound;
 }
 //Unity Lifecycle=================================================================
 private void Awake()
 {
     LevelManager.OnEditFuel        += EditFuel;
     LevelManager.OnInitialiseLevel += InitialiseRound;
 }