protected void GameFlowControls(E_CONTOLLER c) { switch (c) { case E_CONTOLLER.e_KeyBoard: { } break; } }
// Use this for initialization protected void Start() { controlType = CheckControls(); if (FindObjectOfType <GameStates>() != null) { GameFlow = FindObjectOfType <GameStates>(); } else { Debug.LogError("No Object found of type GameStates"); } }