public WeaponeView GetWeapone(EWeaponeType weaponeType) { foreach (var weapone in weaponePrefabVo) { if (weapone.WeaponeType == weaponeType) { return(weapone.WeaponeView); } } throw new Exception( $"[{nameof(WeaponeParametersDatabase)}] No weapone prefab for weapone type {weaponeType} in database"); }
public WeaponeParameterVo GetWeaponeParameters(EWeaponeType weaponeType) { foreach (var weaponeParameterVo in weaponeParameterVos) { if (weaponeParameterVo.WeaponeType == weaponeType) { return(weaponeParameterVo); } } throw new Exception( $"[{nameof(WeaponeParametersDatabase)}] No weapone parameters for weapone type {weaponeType} in database"); }
public override void Execute(EChangeType changeType) { Debug.Log(changeType); var index = _weaponeTypes.IndexOf(_curentWeaponeType); if (changeType == EChangeType.Previous) { if (index - 1 > -1) { _curentWeaponeType = _weaponeTypes[index - 1]; } } else { if (index + 1 < _weaponeTypes.Count) { _curentWeaponeType = _weaponeTypes[index + 1]; } } _onChange?.Invoke(_curentWeaponeType); }