Exemple #1
0
        BaseUI FindLastIdenticalLayerUI(EUIType type, EUILayer layer)
        {
            BaseUI ui = null;

            if (type == EUIType.FullScreen)
            {
                ui = _OpenedFullScreenUI.FindLast((BaseUI tempUI) => tempUI._NaviData._Layer == layer);
            }
            else if (type == EUIType.Coexisting)
            {
                if (CurFullScreenUI != null && _CoexistingUI.ContainsKey(CurFullScreenUI))
                {
                    ui = _CoexistingUI[CurFullScreenUI].FindLast((BaseUI tempUI) => tempUI._NaviData._Layer == layer);
                }
            }
            else if (type == EUIType.Independent)
            {
                ui = _IndependentUI.FindLast((BaseUI tempUI) => tempUI._NaviData._Layer == layer);
            }
            else if (type == EUIType.Resident)
            {
                ui = _ResidentUI.FindLast((BaseUI tempUI) => tempUI._NaviData._Layer == layer);
            }
            return(ui);
        }
Exemple #2
0
        void InitUIParent()
        {
            _UIParent = new GameObject("UIParent").transform;
            UnityEngine.Object.DontDestroyOnLoad(_UIParent);
            var eventSystem = new GameObject("EventSystem");
            var eventSys    = eventSystem.AddComponent <EventSystem>();

            eventSystem.AddComponent <StandaloneInputModule>();
            eventSys.sendNavigationEvents = false;
            eventSystem.transform.SetParent(_UIParent);

            var ns = Enum.GetNames(typeof(EUILayer));

            for (int i = 0, length = ns.Length; i < length; i++)
            {
                var      n = ns[i];
                EUILayer l = (EUILayer)Enum.Parse(typeof(EUILayer), n);
                if (!_UILayers.ContainsKey(l))
                {
                    var tf = new GameObject(n).transform;
                    tf.SetParent(_UIParent);
                    _UILayers.Add(l, tf);
                }
            }
        }
Exemple #3
0
    public void OpenUI(string aUIName, params object[] parms)
    {
        if (this.mUIDic.ContainsKey(aUIName) == false)
        {
            Debug.LogError("UI is not existed!");
            return;
        }
        GameObject  prefab    = this.mUIDic[aUIName];
        GameObject  UIObj     = GameObject.Instantiate(prefab);
        TUIBasePage uiPage    = UIObj.GetComponent <TUIBasePage>();
        EUILayer    layerType = uiPage.UILayer;

        switch (layerType)
        {
        case EUILayer.GLOBLE:
            UIObj.transform.SetParent(TUIRoot.GetSingleton().GlobalUIRoot.transform, false);
            this.SortUILayer(TUIRoot.GetSingleton().GlobalUIRoot);
            break;

        case EUILayer.NORMAL:
            UIObj.transform.SetParent(TUIRoot.GetSingleton().NormalUIRoot.transform, false);
            this.SortUILayer(TUIRoot.GetSingleton().NormalUIRoot);
            break;

        case EUILayer.POPUP:
            UIObj.transform.SetParent(TUIRoot.GetSingleton().PopUIRoot.transform, false);
            this.SortUILayer(TUIRoot.GetSingleton().PopUIRoot);
            break;

        default:
            return;
        }
        uiPage.UIName = aUIName;
        uiPage.OnInitialize(parms);
        uiPage.OnShow();
        this.mReadyToAddList.Add(uiPage);
    }